Difference between revisions of "Mesh:setTexture"

(Bug note per https://love2d.org/forums/viewtopic.php?f=4&t=78209)
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{{notice|[[0.9.1]] (bug) Textures are not released from memory automatically when nil-ing meshes. Call Mesh:setTexture() to manually clear.}}
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{{notice|[[0.9.1]] (bug) [[Texture]]s are not released from memory automatically when nil-ing meshes. Call Mesh:setTexture() to manually clear.}}
  
 
Sets the texture ([[Image]] or [[Canvas]]) used when drawing the Mesh.
 
Sets the texture ([[Image]] or [[Canvas]]) used when drawing the Mesh.

Revision as of 02:39, 20 June 2014

Available since LÖVE 0.9.1
This function is not supported in earlier versions.


O.png 0.9.1 (bug) Textures are not released from memory automatically when nil-ing meshes. Call Mesh:setTexture() to manually clear.  


Sets the texture (Image or Canvas) used when drawing the Mesh.

Function

Synopsis

Mesh:setTexture( texture )

Arguments

Texture texture
The Image or Canvas to texture the Mesh with when drawing.

Returns

Nothing.

Function

Synopsis

Mesh:setTexture( )

Arguments

None.

Returns

Nothing.

Notes

Disables any texture from being used when drawing the Mesh. Untextured meshes have a white color by default.

See Also

Other Languages