Joystick:getGamepadMappingString

Available since LÖVE 11.3
This function is not supported in earlier versions.

Gets the full gamepad mapping string of this Joystick, or nil if it's not recognized as a gamepad.

The mapping string contains binding information used to map the Joystick's buttons an axes to the standard gamepad layout, and can be used later with love.joystick.loadGamepadMappings.

Function

Synopsis

mappingstring = Joystick:getGamepadMappingString( )

Arguments

None.

Returns

string mappingstring (nil)
A string containing the Joystick's gamepad mappings, or nil if the Joystick is not recognized as a gamepad.

See Also

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