Difference between revisions of "Game Distribution/APKTool"

(Who the hell wants to install Android SDK just to distribute LÖVE game for Android?)
 
m
Line 3: Line 3:
  
  
1. Download [https://ibotpeaches.github.io/Apktool/install/ APKTool] and follow the Windows installation instructions.
+
1. Download [https://ibotpeaches.github.io/Apktool/install/ APKTool] and follow the installation instructions.
  
 
2. Download LÖVE APK from the [https://love2d.org/ main page] and put it somewhere in folder.
 
2. Download LÖVE APK from the [https://love2d.org/ main page] and put it somewhere in folder.

Revision as of 03:47, 12 April 2018

This method will assume the usage of APKTool. To distribute your game for Android using APKTool:


1. Download APKTool and follow the installation instructions.

2. Download LÖVE APK from the main page and put it somewhere in folder.

3. In current folder (where you store the LÖVE APK), open Command Prompt/Terminal in the current directory and execute apktool d -s -o love_decoded love-11.0-android.apk and new folder love_decoded will be created. You can use any folder name, just make sure to make it consistent in later operations.

4. In love_decoded folder, create new folder named assets and put your game.love inside that folder. Your packaged game must be named exactly game.love!

5. (Optional) Change the APK icon by replacing the LÖVE icon in res/drawable-{mdpi,{x,{x,{x,}}}hdpi} (mdpi, hdpi, xhdpi, xxhdpi, and xxxhdpi). Replace love.png with your game icon in those folders. Make sure the image dimensions are same!

6. Modify AndroidManifest.xml and use this template:

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<manifest package="${GamePackageName}"
      android:versionCode="${GameVersionCode}"
      android:versionName="${GameVersionSemantic}"
      android:installLocation="auto" xmlns:android="http://schemas.android.com/apk/res/android">
    <uses-permission android:name="android.permission.INTERNET"/>
    <uses-permission android:name="android.permission.VIBRATE"/>
    <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
    <uses-feature android:glEsVersion="0x00020000"/>
    <application
        android:allowBackup="true"
        android:icon="@drawable/love"
        android:label="${GameName}"
        android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
    >
        <activity
            android:configChanges="orientation|screenSize"
            android:label="${GameName}"
            android:launchMode="singleTop"
            android:name="org.love2d.android.GameActivity"
            android:screenOrientation="sensorLandscape"
        >
            <intent-filter>
                <action android:name="android.intent.action.MAIN"/>
                <category android:name="android.intent.category.LAUNCHER"/>
                <category android:name="tv.ouya.intent.category.GAME"/>
            </intent-filter>
        </activity>
    </application>
</manifest>
 Here are the explanation of the variables:
 * ${GamePackageName} is your game internal package name.
 * ${GameVersionCode} is the internal APK version code.
 * ${GameVersionSemantic} is the readable APK version string. Example: 2.1.0
 * ${GameName} is your game name which is going to be displayed in home screen/launcher.

7. Open apktool.yml and modify minSdkVersion and targetSdkVersion to 16.

8. Back to folder where you put the LÖVE APK then execute apktool b -o your_game.apk love_decoded. You can use any name, but again, make it consistent.

9. Sign the resulting APK. This page doesn't cover how to do that, because it can be too long.


If you find something is wrong or having some problems, don't heistate to edit or contact me at Discord: "AuahDark#4586" ("Tae Hanazono" in LÖVE Discord).