FrictionJoint (Français)

Disponible depuis LÖVE 0.8.0
Ce-tte type n'est pas supporté-e par des versions plus anciennes.

Un FrictionJoint (joint de friction) applique une friction à un Body (corps).

Constructeurs

love.physics.newFrictionJoint A FrictionJoint applies friction to a body. Added since 0.8.0

Fonctions

FrictionJoint:getMaxForce Gets the maximum friction force in Newtons. Added since 0.8.0
FrictionJoint:getMaxTorque Gets the maximum friction torque in Newton-meters. Added since 0.8.0
FrictionJoint:setMaxForce Sets the maximum friction force in Newtons. Added since 0.8.0
FrictionJoint:setMaxTorque Sets the maximum friction torque in Newton-meters. Added since 0.8.0
Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getBodies Gets the bodies that the Joint is attached to. Added since 0.9.2
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets a string representing the type.
Joint:getUserData Returns the Lua value associated with this Joint. Added since 0.9.2
Joint:isDestroyed Gets whether the Joint is destroyed. Added since 0.9.2
Joint:setCollideConnected Sets whether the connected Bodies should collide with each other. Removed in 0.8.0
Joint:setUserData Associates a Lua value with the Joint. Added since 0.9.2

Supertypes

Voir également

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