Difference between revisions of "Donut"

Line 6: Line 6:
 
[[File:donutdebugscreen.png|Donut library screenshot]]
 
[[File:donutdebugscreen.png|Donut library screenshot]]
  
== Usage ==
+
== Supprted languages ==
 +
* Lua
 +
* Moonscript
 +
 
 +
== Usage (Lua) ==
 
<source lang="lua">
 
<source lang="lua">
 
require("donut")
 
require("donut")
Line 31: Line 35:
 
-- you could also use debug.draw(xoffset, yoffset) to move the message if you're using a cam
 
-- you could also use debug.draw(xoffset, yoffset) to move the message if you're using a cam
 
end
 
end
 +
</source>
 +
 +
== Usage (MoonScript) ==
 +
<source lang="lua">
 +
require "donut"
 +
 +
love.load = ->
 +
export debug = Donut(10, 10)
 +
export fps = debug\add "FPS"
 +
export random = debug\add "Random"
 +
 +
love.update = (dt) ->
 +
debug\update fps, love.timer.getFPS()
 +
debug\update random, math.random(0, 100)
 +
""
 +
 +
love.keypressed = (key, unicode) ->
 +
debug\toggle if key == "s"
 +
""
 +
 +
love.draw = ->
 +
debug\draw 0, 0
 
</source>
 
</source>
  
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* [https://github.com/Kasoki/Donut/zipball/master Download from my master-branch]
 
* [https://github.com/Kasoki/Donut/zipball/master Download from my master-branch]
 +
* [https://github.com/Kasoki/Donut/zipball/v0.1.4 Download v0.1.4]
 
* [https://github.com/Kasoki/Donut/zipball/v0.1.3 Download v0.1.3]
 
* [https://github.com/Kasoki/Donut/zipball/v0.1.3 Download v0.1.3]
 
* [https://github.com/Kasoki/Donut/zipball/v0.1.2 Download v0.1.2]
 
* [https://github.com/Kasoki/Donut/zipball/v0.1.2 Download v0.1.2]

Revision as of 01:58, 10 March 2012

Donut is a simplified debug message control system for LÖVE.

Debug message control system? wth???

You're able to add debug messages like this:

Donut library screenshot

Supprted languages

  • Lua
  • Moonscript

Usage (Lua)

require("donut")

function love.load()
	debug = Donut.init(10, 10)
	fps = debug.add("FPS")
	random = debug.add("Random")
end

function love.update(dt)
	debug.update(fps, love.timer.getFPS())
	debug.update(random, math.random(0, 100))
end

function love.keypressed(key, unicode)
	if key == "s" then -- show/hide with "s"
		debug.toggle()
	end
end

function love.draw()
	debug.draw()
	-- you could also use debug.draw(xoffset, yoffset) to move the message if you're using a cam
end

Usage (MoonScript)

require "donut"

love.load = ->
	export debug = Donut(10, 10)
	export fps = debug\add "FPS"
	export random = debug\add "Random"

love.update = (dt) ->
	debug\update fps, love.timer.getFPS()
	debug\update random, math.random(0, 100)
	""

love.keypressed = (key, unicode) ->
	debug\toggle if key == "s"
	""

love.draw = ->
	debug\draw 0, 0

Documentation

coming soon...

License

Donut is licensed under the terms of GNU Lesser General Public License v3.

Download

Sourcecode

See Also