Difference between revisions of "Body:setMassFromShapes"

m (1 revision: Importing from potato (again).)
m (included link to other languages)
Line 1: Line 1:
 
 
Sets mass properties from attatched shapes.
 
Sets mass properties from attatched shapes.
  
Line 16: Line 15:
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
 +
 
== See Also ==
 
== See Also ==
 
* [[parent::Body]]
 
* [[parent::Body]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Sets mass properties from attatched shapes.
+
{{#set:Description=Sets mass properties from attatched shapes.}}
}}
+
 
 +
== Other Languages ==
 +
{{i18n|Body:setMassFromShapes}}

Revision as of 09:14, 30 January 2011

Sets mass properties from attatched shapes.

If you feel that finding the correct mass properties is tricky, then this function may be able to help you. After creating the needed shapes on the Body, a call to this function will set the mass properties based on those shapes. Remember to call this function after adding the shapes.


Setting the mass properties this way always results in a realistic (or at least good-looking) simulation, so using it is highly recommended.

Function

Synopsis

Body:setMassFromShapes( )

Arguments

None.

Returns

Nothing.

See Also


Other Languages