11.5

no-game screen

The codename for LÖVE 11.5 is Mysterious Mysteries. It is currently not released.

Changes from 11.4

Additions

  • Added "LÖVE Loader" launcher on Android for easier loading of .love files.


Changes

  • Changed iOS game selector to alphabetically sort the list of .love files.
  • Changed JIT compilation on macOS arm64 (Apple Silicon) to be off by default, since performance and available JIT memory isn't reliable.


Fixes

  • Fixed inconsistent and buggy behaviour of pairs by updating LuaJIT.
  • Fixed "unexpected alignment" errors when running love on some 32 bit Linux systems.
  • Fixed running fused games on Windows when the executable has been code-signed.
  • Fixed undefined behaviour in love.data.hash's implementation.
  • Fixed writing files when a symlink exists in the save directory's path.
  • Fixed love.threaderror not being called if the error message is an empty string.
  • Fixed a race condition when a Thread is destroyed immediately after Thread:start.
  • Fixed unexpectedly slow first frames on macOS.
  • Fixed love.joystick.setGamepadMapping when replacing an existing mapping.
  • Fixed love.joystick.getGamepadMappingString.
  • Fixed duplicate platform fields in love.joystick.saveGamepadMappings.
  • Fixed DistanceJoint type information.
  • Fixed time drift in Source:tell after a Source loops.
  • Fixed audio not always pausing when the app is minimized on Android.
  • Fixed RecordingDevice:start to return false instead of hard-crashing on iOS.
  • Fixed identical frames in Ogg Theora videos being skipped.
  • Fixed love.font.newBMFontRasterizer's single file parameter variant.
  • Fixed the original window size not always being restored when exiting fullscreen on Linux.
  • Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode.
  • Fixed colors appearing over-saturated on P3 displays in macOS.
  • Fixed textures looking washed out when gamma-correct rendering is used on some Android devices.
  • Fixed images with mipmaps when ANGLE is used with an AMD GPU.
  • Fixed line rendering when duplicate points are used in the line.
  • Fixed line rendering with miter and bevel line join modes when antiparallel lines are formed.
  • Fixed a crash when calling Text:add with an empty string parameter.