Difference between revisions of "0.9.2"

m
(Updated changelog)
Line 12: Line 12:
 
* Added [[SpriteBatch:flush]].
 
* Added [[SpriteBatch:flush]].
 
* Added [[love.graphics.getStats]].
 
* Added [[love.graphics.getStats]].
 +
* Added "mirroredrepeat" [[WrapMode]].
 
* Added optional duration argument to [[Joystick:setVibration]].
 
* Added optional duration argument to [[Joystick:setVibration]].
 
* Added [[love.joystick.loadGamepadMappings]] and [[love.joystick.saveGamepadMappings]].
 
* Added [[love.joystick.loadGamepadMappings]] and [[love.joystick.saveGamepadMappings]].
 
* Added [[Joint:setUserData]] and [[Joint:getUserData]].
 
* Added [[Joint:setUserData]] and [[Joint:getUserData]].
 +
* Added [[Joint:getBodies]].
 +
* Added [[GearJoint:getJoints]].
 
* Added [[Body:getWorld]].
 
* Added [[Body:getWorld]].
 +
* Added [[Body:getJointList]].
 
* Added [[Contact:getFixtures]] and [[Body:getContactList]].  
 
* Added [[Contact:getFixtures]] and [[Body:getContactList]].  
 
* Added [[love.window.getDisplayName]].
 
* Added [[love.window.getDisplayName]].
Line 38: Line 42:
 
* Fixed [[love.system.openURL]] sometimes blocking indefinitely on Linux.
 
* Fixed [[love.system.openURL]] sometimes blocking indefinitely on Linux.
 
* Fixed [[love.joystick.setGamepadMapping]].
 
* Fixed [[love.joystick.setGamepadMapping]].
 +
* Fixed the order of vertices in [[ChainShape]]s.
 
* Fixed [[Shader:getWarnings]] returning unnecessary information.
 
* Fixed [[Shader:getWarnings]] returning unnecessary information.
 
* Fixed a potential crash when [[Shader]] objects are garbage collected.
 
* Fixed a potential crash when [[Shader]] objects are garbage collected.
 +
* Fixed a potential small memory leak triggered when [[love.graphics.newShader]] errors.
 
* Fixed [[love.graphics.newMesh]](vertexcount, ...) causing the Mesh to do instanced rendering.
 
* Fixed [[love.graphics.newMesh]](vertexcount, ...) causing the Mesh to do instanced rendering.
 
* Fixed [[Mesh:getVertexMap]].
 
* Fixed [[Mesh:getVertexMap]].
 
* Fixed [[(Image):refresh|Image:refresh]] generating mipmaps multiple times if mipmap filtering is enabled.
 
* Fixed [[(Image):refresh|Image:refresh]] generating mipmaps multiple times if mipmap filtering is enabled.
 +
* Fixed [[(Image):setMipmapFilter|Image:setMipmapFilter]] to not keep bad state around if it errors.
 
* Fixed [[Mesh:setDrawRange]] when the Mesh has a vertex map set.
 
* Fixed [[Mesh:setDrawRange]] when the Mesh has a vertex map set.
 
* Fixed internal detection of the 'position' and 'effect' shader functions.
 
* Fixed internal detection of the 'position' and 'effect' shader functions.
Line 65: Line 72:
 
* Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
 
* Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
 
* Updated error message when [[love.math.setRandomSeed]](0) is attempted.
 
* Updated error message when [[love.math.setRandomSeed]](0) is attempted.
 +
* Updated the error message when invalid UTF-8 strings are used in love functions that expect UTF-8.
 
* Updated [[love.physics.newChainShape]] to error if the number of arguments is invalid.
 
* Updated [[love.physics.newChainShape]] to error if the number of arguments is invalid.
 +
* Updated [[love.physics.newPolygonShape]] and [[love.physics.newChainShape]] to accept a table of vertices.
 +
* Updated [[love.thread.newThread]] to accept a literal string of code.
 
* Updated love-created threads to use names visible in external debuggers.
 
* Updated love-created threads to use names visible in external debuggers.
 
* Updated [[SpriteBatch:unbind]] / [[SpriteBatch:flush]] to use less VRAM if the SpriteBatch has the static usage hint.
 
* Updated [[SpriteBatch:unbind]] / [[SpriteBatch:flush]] to use less VRAM if the SpriteBatch has the static usage hint.
Line 72: Line 82:
 
* Updated love shaders to accept GLSL ES precision qualifiers (<code>lowp</code>, <code>mediump</code>, and <code>highp</code>) on variables, although they do nothing.
 
* Updated love shaders to accept GLSL ES precision qualifiers (<code>lowp</code>, <code>mediump</code>, and <code>highp</code>) on variables, although they do nothing.
 
* Updated the error message for [[love.graphics.newShader]] to be less cryptic if an invalid filename is given.
 
* Updated the error message for [[love.graphics.newShader]] to be less cryptic if an invalid filename is given.
 +
* Updated compressed texture loading code to allow BC6 and BC7 [[CompressedFormat|compressed textures]] (if the graphics driver supports them.)
  
  

Revision as of 03:56, 5 January 2015

O.png The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.  


The codename for LÖVE 0.9.2 is Baby Inspector. It is currently not released.

Changes from 0.9.1

Additions

Deprecations

Fixes

  • Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
  • Fixed the default love.filesystem identity when in Fused mode in Windows.
  • Fixed love.system.openURL sometimes blocking indefinitely on Linux.
  • Fixed love.joystick.setGamepadMapping.
  • Fixed the order of vertices in ChainShapes.
  • Fixed Shader:getWarnings returning unnecessary information.
  • Fixed a potential crash when Shader objects are garbage collected.
  • Fixed a potential small memory leak triggered when love.graphics.newShader errors.
  • Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
  • Fixed Mesh:getVertexMap.
  • Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
  • Fixed Image:setMipmapFilter to not keep bad state around if it errors.
  • Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
  • Fixed internal detection of the 'position' and 'effect' shader functions.
  • Fixed some cases of noncompliant shader code not properly erroring on some nvidia drivers.
  • Fixed Texture memory leak when Meshes are garbage collected.
  • Fixed the default line join mode to be 'miter' instead of an undefined value.
  • Fixed Canvas:getPixel to error if the coordinates are not within the Canvas' bounds.
  • Fixed detection of compressed textures to work regardless of the file's extension.
  • Fixed the default error handler screen's text size when highdpi mode is enabled on a Retina monitor in OS X.
  • Fixed the default error handler background color when sRGB mode is enabled for the window.
  • Fixed the state of wireframe mode when love.window.setMode is called.
  • Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and exclusive-fullscreen mode is used.

Renamed APIs

  • Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.

Other Changes

  • Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
  • Updated internal code for handling garbage collection of love objects to be more efficient.
  • Updated love's initialization code to trigger a Lua error if love.conf has an error in it.
  • Updated love.filesystem.getSaveDirectory and friends to strip double-slashes ("//") from their returned paths.
  • Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
  • Updated error message when love.math.setRandomSeed(0) is attempted.
  • Updated the error message when invalid UTF-8 strings are used in love functions that expect UTF-8.
  • Updated love.physics.newChainShape to error if the number of arguments is invalid.
  • Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices.
  • Updated love.thread.newThread to accept a literal string of code.
  • Updated love-created threads to use names visible in external debuggers.
  • Updated SpriteBatch:unbind / SpriteBatch:flush to use less VRAM if the SpriteBatch has the static usage hint.
  • Updated love.graphics.newImage, love.image.newImageData, etc. to leave less temporary Lua-owned memory around.
  • Updated love.graphics.push to accept different stack types to push. Current types are "transform" and "all".
  • Updated love shaders to accept GLSL ES precision qualifiers (lowp, mediump, and highp) on variables, although they do nothing.
  • Updated the error message for love.graphics.newShader to be less cryptic if an invalid filename is given.
  • Updated compressed texture loading code to allow BC6 and BC7 compressed textures (if the graphics driver supports them.)


no-game screen