Difference between revisions of "0.9.2"

m
(Updated changelog)
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=== Fixes ===
 
=== Fixes ===
* Fixed [[Shader:getWarnings]] returning unnecessary information.
 
 
* Fixed [[love.filesystem.setIdentity]] breaking in some situations when called multiple times.
 
* Fixed [[love.filesystem.setIdentity]] breaking in some situations when called multiple times.
 +
* Fixed love.system.openURL sometimes blocking indefinitely on Linux.
 +
* Fixed [[Shader:getWarnings]] returning unnecessary information.
 
* Fixed a potential crash when [[Shader]] objects are garbage collected.
 
* Fixed a potential crash when [[Shader]] objects are garbage collected.
 
* Fixed [[love.graphics.newMesh]](vertexcount, ...) causing the Mesh to do instanced rendering.
 
* Fixed [[love.graphics.newMesh]](vertexcount, ...) causing the Mesh to do instanced rendering.
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* Fixed the default [[LineJoin|line join mode]] to be 'miter' instead of an undefined value.
 
* Fixed the default [[LineJoin|line join mode]] to be 'miter' instead of an undefined value.
 
* Fixed the default [[love.errhand|error handler]] screen's text size when highdpi mode is enabled on a Retina monitor in OS X.
 
* Fixed the default [[love.errhand|error handler]] screen's text size when highdpi mode is enabled on a Retina monitor in OS X.
 +
* Fixed the state of [[love.graphics.setWireframe|wireframe mode]] when love.window.setMode is called.
 +
* Fixed [[love.window.setMode]] to fall back to the largest available mode if a width or height greater than the largest supported is specified and exclusive-fullscreen mode is used.
  
 
=== Renamed APIs ===
 
=== Renamed APIs ===
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=== Other Changes ===
 
=== Other Changes ===
* Updated the internal Lua wrapper code for modules to account for cases where the module's instance is created, completely removed from memory, and then recreated during the program's lifetime.
+
* Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
* Updated the paths returned by [[love.filesystem.getSaveDirectory]] etc. to no longer have double-slashes ("//") in the middle of the path.
+
* Updated internal code for handling garbage collection of love objects to be more efficient.
 +
* Updated [[love.filesystem.getSaveDirectory]] and friends to strip double-slashes ("//") from their returned paths.
 +
* Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
 
* Updated error message when [[love.math.setRandomSeed]](0) is attempted.
 
* Updated error message when [[love.math.setRandomSeed]](0) is attempted.
 
* Updated [[love.physics.newChainShape]] to error if the number of arguments is invalid.
 
* Updated [[love.physics.newChainShape]] to error if the number of arguments is invalid.
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* Updated [[SpriteBatch:unbind]] / [[SpriteBatch:flush]] to use less VRAM if the SpriteBatch has the static usage hint.
 
* Updated [[SpriteBatch:unbind]] / [[SpriteBatch:flush]] to use less VRAM if the SpriteBatch has the static usage hint.
 
* Updated [[love.graphics.newImage]], [[love.image.newImageData]], etc. to leave less temporary Lua-owned memory around.
 
* Updated [[love.graphics.newImage]], [[love.image.newImageData]], etc. to leave less temporary Lua-owned memory around.
 +
* Updated [[love.graphics.push]] to accept different [[StackType|stack types]] to push. Current types are "transform" and "all".
  
  

Revision as of 06:26, 10 August 2014

O.png The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.  

The codename for LÖVE 0.9.2 is Baby Inspector. It is currently not released.

Changes from 0.9.1

Additions

Deprecations

Fixes

  • Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
  • Fixed love.system.openURL sometimes blocking indefinitely on Linux.
  • Fixed Shader:getWarnings returning unnecessary information.
  • Fixed a potential crash when Shader objects are garbage collected.
  • Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
  • Fixed Mesh:getVertexMap.
  • Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
  • Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
  • Fixed internal detection of the 'position' and 'effect' shader functions.
  • Fixed Texture memory leak when Meshes are garbage collected.
  • Fixed the default line join mode to be 'miter' instead of an undefined value.
  • Fixed the default error handler screen's text size when highdpi mode is enabled on a Retina monitor in OS X.
  • Fixed the state of wireframe mode when love.window.setMode is called.
  • Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and exclusive-fullscreen mode is used.

Renamed APIs

  • Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.

Other Changes

  • Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
  • Updated internal code for handling garbage collection of love objects to be more efficient.
  • Updated love.filesystem.getSaveDirectory and friends to strip double-slashes ("//") from their returned paths.
  • Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
  • Updated error message when love.math.setRandomSeed(0) is attempted.
  • Updated love.physics.newChainShape to error if the number of arguments is invalid.
  • Updated love-created threads to use names visible in external debuggers.
  • Updated SpriteBatch:unbind / SpriteBatch:flush to use less VRAM if the SpriteBatch has the static usage hint.
  • Updated love.graphics.newImage, love.image.newImageData, etc. to leave less temporary Lua-owned memory around.
  • Updated love.graphics.push to accept different stack types to push. Current types are "transform" and "all".


no-game screen