Difference between revisions of "0.8.1"

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m (Edited this page because I am sure I was not the only one wanting to find the new build of LOVE.)
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The codename for LÖVE 0.8.1 is '''Rubber Piggy'''. It is '''<span style="color:#ff0000;">not yet released</span>'''.
 
The codename for LÖVE 0.8.1 is '''Rubber Piggy'''. It is '''<span style="color:#ff0000;">not yet released</span>'''.
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If you would like to use this version anyways, ''[https://love2d.org/builds/ experimental builds of LÖVE] are hosted.''
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== Changes from [[0.8.0]] ==
 
== Changes from [[0.8.0]] ==

Revision as of 18:42, 26 September 2012

The codename for LÖVE 0.8.1 is Rubber Piggy. It is not yet released. If you would like to use this version anyways, experimental builds of LÖVE are hosted.


Changes from 0.8.0

Additions

Bugfixes

  • Fixed crashes with font drawing on some ATI cards.
  • Fixed scaling in several love.physics functions.
  • Fixed artifacts when drawing lines at huge scale.
  • Fixed ImageFonts ignoring default image filter.
  • Fixed getMode and friends returning wrong values when using desktop size.
  • Fixed memory leak in the mp3 decoder.
  • Fixed sound issues with some versions of OpenAL soft, by enabling direct channels.
  • Fixed 'random' hangs in audio.

Other Changes

  • Renamed love's boot script to 'love.boot', which can be required.
  • Removed love.joystick.open, close and isOpen.
  • Updated allocation for SoundData, it's more efficient and less wasteful.
  • Updated Source:setDirection/Position/Velocity functions to default z to 0.
  • Updated the windows console, it now tries to re-use an active one first.
  • Updated love.image memory handling, improves errors and thread-safety.