0.8.0

The codename for LÖVE 0.8.0 is Rubber Piggy. It is not yet released.

Changes from 0.7.2

Additions

  • Added release error screen.
  • Added alpha to love.graphics.setBackgroundColor.
  • Added Canvas:clear(r, g, b, a).
  • Added love.graphics.arc.
  • Added seek and tell to Source objects.
  • Added color interpolation to ParticleSystem.
  • Added automatic PO2 padding for systems not supporting the OpenGL extension.
  • Added UTF-8 support for fonts.
  • Added Box2D error handling for some commonly failing functions.
  • Added ability for fused release games to have their write dir in appdata.
  • Added shear transformation to drawing functions.
  • Added origin to font printing.
  • Added love.graphics.getMode.
  • Added per-sprite colors on SpriteBatches.
  • Added pixel effects.
  • Added love.graphics.isSupported.
  • Added love.graphics.getRenderTarget.
  • Added love.event.quit.
  • Added stencil masks.
  • Added alternative SpriteBatch provider, it should work everywhere now.
  • Added a loader for binary modules.
  • Added Thread:getKeys().
  • Added option of fractions for quads.
  • Added PNG, JPEG and GIF support to ImageData:encode.
  • Added 64-bit support for Mac OS X.
  • Added premultiplied blending mode.
  • Added functions to set/get default image filter modes.
  • Added SpriteBatch:set.
  • Added new events system, with support for custom events and long event names.
  • Added sound attenuation by distance.

Bugfixes

  • Fixed wrapping for single words.
  • Fixed tracebacks not showing filenames.
  • Fixed love.graphics.push/pop capable of causing overflows/underflows.
  • Fixed setScissor on Canvases.
  • Fixed several issues with audio, e.g. clicks and pops in mp3s.
  • Fixed crashes when bodies were destroyed during collisions.
  • Fixed bound SpriteBatches corrupting when drawing.
  • Fixed thread-safety issues with ImageData.
  • Fixed memory leaks in audio sources.
  • Fixed thread's set (previously send) accidentally changing the type.
  • Fixed SoundData allocating the wrong number of samples.
  • Fixed SpriteBatch support on Intel cards.
  • Fixed love.filesystem.lines() leaking.
  • Fixed Source controls inconsistencies.
  • Fixed most leaking on unclosed File objects.
  • Fixed crashes when operating on non-existent files.
  • Fixed a bug where empty files on windows would never reach eof.
  • Fixed crash when SoundData runs out of memory.
  • Fixed ordering of loaders, love should have priority over Lua.
  • Fixed several miscellaneous memory leaks.
  • Fixed love.filesystem's priority for require.
  • Fixed a few cases where strings with \0 in them would not be stored correctly.
  • Fixed love's startup time being in the first dt.
  • Fixed internal string conversions, they are faster now.
  • Fixed (bad) performance of ImageData:paste.

Other Changes

  • Renamed SpriteBatch's lock/unlock to bind/unbind.
  • Renamed Framebuffer to Canvas.
  • Renamed love.thread.send/receive to set/get.
  • Updated love.joystick to be 1-indexed.
  • Updated font engine.
  • Updated line drawing to a custom system.
  • Updated love.timer.sleep to use seconds, like the rest of love.
  • Updated love.graphics.circle to have max(10, r) as default for segments.
  • Updated ImageData:encode to write to files directly.
  • Updated version compatibility system to actually do something.
  • Updated love.run's order, events are checked just before update.

Removals

  • Removed Canvas auto-clearing.
  • Removed EncodedImageData.
  • Removed old syntax for require (with extension).
  • Removed love.graphics.setFont([file], [size]).
  • Removed Thread:kill.
no-game screen