Difference between revisions of "0.5.0"

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Jiggly Juice
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[[File:Nogame-050.jpg|thumb|nogame screen]]
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The codename of LÖVE 0.5.0 is "'''Salted Nuts'''". It is currently '''<span style="color:#0000ff;">released</span>'''.
  
 
[http://sourceforge.net/projects/love/files/love/love-0.5-0/ Download 0.5.0 from SourceForge]
 
[http://sourceforge.net/projects/love/files/love/love-0.5-0/ Download 0.5.0 from SourceForge]
 
== Changes from [[0.4.0]] ==
 
== Changes from [[0.4.0]] ==
* Added love.joystick.
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* Added [[love.joystick]].
 
* Added network support via LuaSocket.
 
* Added network support via LuaSocket.
 
* Added support for loading of appended .love-file.
 
* Added support for loading of appended .love-file.
  
* Added love.filesystem.lines().
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* Added [[love.filesystem.lines]]().
 
* Added a loader function to enable use of normal require().
 
* Added a loader function to enable use of normal require().
* Added love.filesystem.load().
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* Added [[love.filesystem.load]]().
* Added love.filesystem.getSaveDirectory()
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* Added [[love.filesystem.getSaveDirectory]]()
* Added love.filesystem.getWorkingDirectory()
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* Added [[love.filesystem.getWorkingDirectory]]()
  
 
* Added optional explicit destruction of Box2D objects.
 
* Added optional explicit destruction of Box2D objects.
* Added shape:testSegment().
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* Added [[Shape:testSegment]]().
* Added love.graphics.screenshot() (.bmp only).
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* Added [[love.graphics.newScreenshot]]() (.bmp only).
 
* Added default size (12) to font-related functions.
 
* Added default size (12) to font-related functions.
* Added love.graphics.setFont( filename, size )
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* Added [[love.graphics.setFont]]( filename, size )
* Added love.graphics.setLineStippe and related functions.
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* Added [[love.graphics.setLineStipple]] and related functions.
* Added love.graphics.setPointSize and related functions.
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* Added [[love.graphics.setPointSize]] and related functions.
  
* Changed love.filesystem.read() to accept file name.
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* Changed [[love.filesystem.read]]() to accept file name.
* Changed love.filesystem.write() to accept file name.
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* Changed [[love.filesystem.write]]() to accept file name.
* Changed love.graphics.triangle() to accept CCW and CW ordering.
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* Changed [[love.graphics.triangle]]() to accept CCW and CW ordering.
  
* Fixed love.graphics.read adding bogus characters at the end of string.
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* Fixed [[love.filesystem.read]] adding bogus characters at the end of string.
 
* Fixed epic swigfusion bug.
 
* Fixed epic swigfusion bug.
* Fixed love.graphics.getFont so it returns nil if no font is present.
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* Fixed [[love.graphics.getFont]] so it returns nil if no font is present.
* Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
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* Fixed bug where [[love.graphics.getBlendMode]]() always returns blend_normal.
 
* Fixed bug which caused error screen to be scissored (when enabled).
 
* Fixed bug which caused error screen to be scissored (when enabled).
* Fixed Body:setAngle to accept degrees like everything else.
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* Fixed [[Body:setAngle]] to accept degrees like everything else.
  
 
* Cleaned up love::File and love_physfs.
 
* Cleaned up love::File and love_physfs.
 
* Cleaned up love::Reference so it stores its reference in _G.
 
* Cleaned up love::Reference so it stores its reference in _G.
[[File:Nogame-050.jpg|thumb|nogame screen]]
 
  
[[Category:LÖVE]]
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[[Category:Versions]]

Latest revision as of 04:54, 7 January 2020

nogame screen

The codename of LÖVE 0.5.0 is "Salted Nuts". It is currently released.

Download 0.5.0 from SourceForge

Changes from 0.4.0

  • Added love.joystick.
  • Added network support via LuaSocket.
  • Added support for loading of appended .love-file.
  • Cleaned up love::File and love_physfs.
  • Cleaned up love::Reference so it stores its reference in _G.