|The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.|
The codename for LÖVE 0.10.1 is Super Toast. It is currently not released.
Changes from 0.10.0
- Added a new variant of love.graphics.arc which can draw different types of arcs ("pie", "open", or "closed").
- Added "lighten" and "darken" BlendModes. They can only be used with the "premultiplied" BlendAlphaMode.
- Added the "lighten" GraphicsFeature constant.
- Added the ability to avoid clearing specific Canvases when calling love.graphics.clear, if multiple Canvases are active at once via love.graphics.setCanvas.
- Fixed a Lua error in the no-game screen if the window's height is too small.
- Fixed the default error handler to reset the mouse Cursor.
- Fixed love.filesystem functions crashing when called if liblove is used directly without calling love.filesystem.init.
- Fixed the Video decoding thread hanging after Video:seek or when a Video finishes.
- Fixed Video:isPlaying to always return false after it finishes playing.
- Fixed RandomGenerator:random crashing if a nil 'self' is used.
- Fixed love.graphics.newFont causing crashes if FileData is passed in.
- Fixed a driver bug on some Android devices which caused all objects to show up as black.
- Fixed Shader:sendColor incorrectly converting alpha values from sRGB to linear RGB when gamma-correct rendering is enabled.
- Fixed love.graphics.newMesh(vertices) double-converting colors from sRGB to linear RGB when gamma-correct rendering is enabled.