Difference between revisions of "0.10.1"

m (It hasn't been released yet!)
(Updated changelog)
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== Changes from [[0.10.0]] ==
 
== Changes from [[0.10.0]] ==
 
=== Bugfixes ===
 
=== Bugfixes ===
* Fixed Shader:sendColor incorrectly converting alpha from sRGB to linear RGB when gamma-correct rendering is enabled.
+
* Fixed a Lua error in the no-game screen if the window's height is too small.
* Fixed an error in the nogame screen if the window's height is too small.
+
* Fixed [[love.filesystem]] functions crashing when called if liblove is used directly without calling [[love.filesystem.init]].
* Fixed love.graphics.newMesh(vertices) double-converting colors from sRGB to linear RGB, when gamma-correct rendering is enabled.
+
* Fixed a driver bug on some Android devices which caused all objects to show up as black.
* Possibly fixed everything showing up as black on some Android devices.
+
* Fixed [[Shader:sendColor]] incorrectly converting alpha values from sRGB to linear RGB when [[love.graphics.isGammaCorrect|gamma-correct rendering]] is enabled.
 +
* Fixed [[love.graphics.newMesh]](vertices) double-converting colors from sRGB to linear RGB when [[love.graphics.isGammaCorrect|gamma-correct rendering]] is enabled.
  
 
[[Category:Versions]]
 
[[Category:Versions]]

Revision as of 21:24, 30 December 2015

O.png The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.  


no-game screen

The codename for LÖVE 0.10.1 is Super Toast. It is currently not released.

Changes from 0.10.0

Bugfixes