NewPages
This is a list of new pages that aren't in the docs themselves yet (because they belong to an unreleased version). This page is here to help people who want to document for the next version.
Note: if function from unreleased version appear in "Functions" list (same for enums, ...), add [[Concept:Current]]
to {{#ask: ... }}
in listing (as done here)
Another note: if some function became deprecated (same for enums, ...) and list ("Functions", ...) does not show that it is deprecated, add | ?PrettyDeprecated
to end of {{#ask: ... }}
in listing
Body:getShape | Gets the first Shape attached to the Body. |
Body:getShapes | Returns a table with all Shapes attached to the Body. |
BufferDataFormat | Data formats of individual array elements GraphicsBuffers and Meshes. |
ByteData:setString | Replaces all or part of the ByteData's memory with the contents of a string. |
Contact:getShapes | Gets the two Shapess that are in contact. |
Data:getString | Gets the full Data as a string. |
GamepadType | Types of gamepad controllers. |
GamepadType (日本語) | ゲームパッドコントローラーの機種。 |
GraphicsBuffer | Low-level data stored in graphics memory, including arrays of vertices, vertex indices, and custom collections of data accessible in Shaders. |
GraphicsBuffer:clear | Clears the entire GraphicsBuffer or a specified byte range within it to zero. |
GraphicsBuffer:getElementCount | Gets the total number of array elements in this GraphicsBuffer. |
GraphicsBuffer:getElementStride | Gets the size in bytes used by one array element of this GraphicsBuffer. |
GraphicsBuffer:getSize | Gets the total size in bytes of the GraphicsBuffer's contents. |
Joystick:getGamepadType | Gets the GamepadType of the Joystick, if it's recognized as a gamepad. |
Joystick:getGamepadType (日本語) | ゲームパッドとして認識されている場合に、ジョイスティックの GamepadType を取得します。 |
Joystick:getJoystickType | Gets the JoystickType of the Joystick. |
Joystick:getJoystickType (日本語) | ジョイスティックの JoystickType を取得します。 |
Joystick:getPlayerIndex | Gets the player index of this Joystick. This corresponds to an indicator light on many common gamepads. |
Joystick:getPlayerIndex (日本語) | この Joystick のプレイヤーインデックスを取得します。これは一般的なゲームパッドに搭載されているインジケータライトと対応関係にあります。 |
Joystick:hasSensor | Gets whether the specified sensor exists in the Joystick. |
Joystick:setPlayerIndex | Sets the player index of this Joystick. This corresponds to an indicator light on many common gamepads. |
Joystick:setPlayerIndex (日本語) | この Joystick のプレイヤーインデックスを設定します。これは一般的なゲームパッドに搭載されているインジケータライトと対応関係にあります。 |
JoystickType | Types of Joysticks. |
JoystickType (日本語) | ジョイスティックの種類。 |
LoadMode | Possible load modes for love.filesystem.load. |
ModifierKey | Modifier keys. |
SensorType | Kinds of sensors. |
World:getShapesInArea | Gets a list of Shapes inside the specified area |
World:queryShapesInArea | Calls a function for each Shape inside the specified area. |
love.audio.getPlaybackDevice | Gets the currently active playback device. |
love.audio.getPlaybackDevices | Gets a list of playback devices on the system. |
love.audio.setPlaybackDevice | Change or reconnect the audio device. |
love.audiodisconnected | Called when the active audio device is disconnected. |
love.event.restart | Restarts the game without relaunching the executable. |
love.filesystem.load | Loads a Lua file (but does not run it). |
love.filesystem.mountFullPath | Mounts a full platform-dependent path to a zip file or folder for reading or writing in love.filesystem. |
love.filesystem.openFile | Opens a new File object, which represents an existing or new file on disk. |
love.filesystem.unmountFullPath | Unmounts a zip file or folder previously mounted with love.filesystem.mountFullPath. |
love.graphics.getStencilMode | Gets the current stencil mode configuration. |
love.graphics.newTextBatch | Creates a new drawable TextBatch object. |
love.graphics.setBlendState | Sets the low-level blending state. love.graphics.setBlendMode is a simpler function for setting a higher level blending mode. |
love.graphics.setStencilMode | Configures or disables using the screen's per-pixel stencil buffer. |
love.graphics.setStencilState | Low-level function to configure the screen's per-pixel stencil buffer. |
love.joysticksensorupdated | Called when a Joystick's sensor is updated with new values. |
love.keyboard.isModifierActive | Checks whether a modifier key is active. |
love.localechanged | Callback function triggered when the user's system locale preferences have changed. |
love.math.perlinNoise | Generates a Perlin noise value in 1-4 dimensions. |
love.math.simplexNoise | Generates a Simplex noise value in 1-4 dimensions. |
love.sensor | Provides functionality to access device sensors. |
love.sensor.hasSensor | Check in-device sensor availability. |
... further results |