Difference between revisions of "SLAM"

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love.audio.newSource() creates a new source as usual which can be fed into love.audio.play(). Doing so returns a ''handle'' to a playing object. This way, one source can be played multiple times.
 
love.audio.newSource() creates a new source as usual which can be fed into love.audio.play(). Doing so returns a ''handle'' to a playing object. This way, one source can be played multiple times.
  
;'''Library'''
+
;'''Repository'''
 
: https://github.com/vrld/slam
 
: https://github.com/vrld/slam
 +
;'''Direct Link'''
 +
: https://raw.github.com/vrld/slam/master/slam.lua
 
;'''Example and Documentation'''
 
;'''Example and Documentation'''
 
: https://github.com/vrld/slam/blob/master/README.md
 
: https://github.com/vrld/slam/blob/master/README.md

Revision as of 15:13, 8 October 2012

Simple LÖVE Audio Manager

A simple alternative sound manager similar to how audio works in Flash/AS3.

love.audio.newSource() creates a new source as usual which can be fed into love.audio.play(). Doing so returns a handle to a playing object. This way, one source can be played multiple times.

Repository
https://github.com/vrld/slam
Direct Link
https://raw.github.com/vrld/slam/master/slam.lua
Example and Documentation
https://github.com/vrld/slam/blob/master/README.md
Forum Post
http://love2d.org/forums/viewtopic.php?t=3804