Difference between revisions of "SoundData:setSample"

m (more to the style of the getter)
(Updated for 0.11)
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=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
 +
 +
== Function ==
 +
{{newin|[[0.11.0]]|110|type=variant}}
 +
Sets the value of a sample using an explicit sample index instead of interleaving them in the sample position parameter.
 +
=== Synopsis ===
 +
<source lang="lua">
 +
SoundData:setSample( i, channel, sample )
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</source>
 +
=== Arguments ===
 +
{{param|number|i|An integer value specifying the position of the sample (starting at 0).}}
 +
{{param|number|channel|The index of the channel to set within the given sample.}}
 +
{{param|number|sample|The normalized samplepoint (range -1.0 to 1.0).}}
 +
=== Returns ===
 +
Nothing.
 +
 
== See Also ==
 
== See Also ==
 
* [[parent::SoundData]]
 
* [[parent::SoundData]]

Revision as of 03:25, 25 March 2018

Sets the value of the sample-point at the specified position. For stereo SoundData objects, the data from the left and right channels are interleaved in that order.

Function

Synopsis

SoundData:setSample( i, sample )

Arguments

number i
An integer value specifying the position of the sample (starting at 0).
number sample
The normalized samplepoint (range -1.0 to 1.0).

Returns

Nothing.

Function

Available since LÖVE 0.11.0
This variant is not supported in earlier versions.

Sets the value of a sample using an explicit sample index instead of interleaving them in the sample position parameter.

Synopsis

SoundData:setSample( i, channel, sample )

Arguments

number i
An integer value specifying the position of the sample (starting at 0).
number channel
The index of the channel to set within the given sample.
number sample
The normalized samplepoint (range -1.0 to 1.0).

Returns

Nothing.

See Also


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