Difference between revisions of "love.graphics.getPixelHeight"

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Gets the height in pixels of the window.
 
Gets the height in pixels of the window.
  
[[love.graphics.getHeight]] gets the height of the window in units scaled by the screen's [[love.graphics.getDPIScale|DPI scale factor]], rather than pixels. Use getHeight for calculations related to drawing to the screen and using the graphics coordinate system (calculating the center of the screen, for example), and getPixelHeight only when dealing specifically with underlying pixels (pixel-related calculations in a pixel [[Shader]], for example).
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The graphics coordinate system and [[love.graphics.getHeight]] use units scaled by the screen's [[love.graphics.getDPIScale|DPI scale factor]], rather than raw pixels. Use getHeight for calculations related to drawing to the screen and using the coordinate system (calculating the center of the screen, for example), and getPixelHeight only when dealing specifically with underlying pixels (pixel-related calculations in a pixel [[Shader]], for example).
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===

Revision as of 17:46, 21 January 2018

Available since LÖVE 0.11.0
This function is not supported in earlier versions.

Gets the height in pixels of the window.

The graphics coordinate system and love.graphics.getHeight use units scaled by the screen's DPI scale factor, rather than raw pixels. Use getHeight for calculations related to drawing to the screen and using the coordinate system (calculating the center of the screen, for example), and getPixelHeight only when dealing specifically with underlying pixels (pixel-related calculations in a pixel Shader, for example).

Function

Synopsis

pixelheight = love.graphics.getPixelHeight( )

Arguments

None.

Returns

number pixelheight
The height of the window in pixels.

See Also


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