Difference between revisions of "Joint:setCollideConnected"

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Sets whether the connected Bodies should collide with each other.
 
Sets whether the connected Bodies should collide with each other.
 
== Function ==
 
== Function ==

Latest revision as of 12:12, 2 February 2016

Removed in LÖVE 0.8.0
This function is not supported in that and later versions.

Sets whether the connected Bodies should collide with each other.

Function

Synopsis

Joint:setCollideConnected( collide )

Arguments

boolean collide
True for the Bodies to collide, false otherwise.

Returns

Nothing.

See Also


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