Difference between revisions of "Mesh:setVertexColors"

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{{newinoldin|[[0.9.0]]|090|[[0.10.0]]|100|type=function|text=It has been replaced by [[Mesh:setAttributeEnabled]]("VertexColor", enable)}}
{{oldin|[[0.10.0]]|100|type=function|text=It has been replaced by [[Mesh:setAttributeEnabled]]("VertexColor", enable)}}
 
 
Sets whether per-vertex colors are used instead of the constant color when drawing the Mesh (constant color being [[love.graphics.setColor]].)
 
Sets whether per-vertex colors are used instead of the constant color when drawing the Mesh (constant color being [[love.graphics.setColor]].)
  

Latest revision as of 16:32, 27 December 2015

Available since LÖVE 0.9.0 and removed in LÖVE 0.10.0
It has been replaced by Mesh:setAttributeEnabled("VertexColor", enable).

Sets whether per-vertex colors are used instead of the constant color when drawing the Mesh (constant color being love.graphics.setColor.)

Per-vertex colors are enabled by default for a Mesh if at least one vertex color was not the default (255, 255, 255, 255) when the Mesh was created.

Function

Synopsis

Mesh:setVertexColors( on )

Arguments

boolean on
True to use per-vertex coloring, otherwise love.graphics.setColor is used when drawing.

Returns

Nothing.

See Also

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