Difference between revisions of "Mesh:getVertices"

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{{newin|[[0.9.0]]|090|type=function}}
 
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Gets all the vertices in the Mesh.
 
Gets all the vertices in the Mesh.
  

Revision as of 06:24, 17 December 2015

Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Removed in LÖVE 0.10.0
This function is not supported in that and later versions.

Gets all the vertices in the Mesh.

O.png This method can be slow if the Mesh has a large number of vertices. Keep the original table used to create the Mesh around and update it when necessary instead of using this method frequently, if possible.  


Function

Synopsis

vertices = Mesh:getVertices( )

Arguments

None.

Returns

table vertices
The table filled with vertex information tables for each vertex as follows:
number [1]
The position of the vertex on the x-axis.
number [2]
The position of the vertex on the y-axis.
number [3]
The horizontal component of the texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see WrapMode.)
number [4]
The vertical component of the texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see WrapMode.)
number [5] (255)
The red color component.
number [6] (255)
The green color component.
number [7] (255)
The blue color component.
number [8] (255)
The alpha color component.

See Also

Other Languages