Difference between revisions of "Geometry:flip"

(Added formula note for flipping)
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=== Arguments ===
 
=== Arguments ===
 
{{param|boolean|x|True if you want to flip along the x axis.}}
 
{{param|boolean|x|True if you want to flip along the x axis.}}
{{param|boolean|y|True if you want to flip along the x axis.}}
+
{{param|boolean|y|True if you want to flip along the y axis.}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.

Revision as of 06:40, 20 May 2013

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Flip the vertex coordinates along a specified axis.

The formula for flipping is coordinate = max_coordinate + min_coordinate - vertex_coordinate.

Function

Synopsis

Geometry:flip( x, y )

Arguments

boolean x
True if you want to flip along the x axis.
boolean y
True if you want to flip along the y axis.

Returns

Nothing.

See Also

Other Languages