Difference between revisions of "love.physics.newRevoluteJoint"

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{{param|number|x|The x position of the connecting point.}}
 
{{param|number|x|The x position of the connecting point.}}
 
{{param|number|y|The y position of the connecting point.}}
 
{{param|number|y|The y position of the connecting point.}}
{{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with eachother.}}
+
{{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}}
 
=== Returns ===
 
=== Returns ===
 
{{param|Joint|joint|The new revolute joint.}}
 
{{param|Joint|joint|The new revolute joint.}}

Revision as of 13:15, 9 April 2012

Create a pivot joint between two bodies.

This joint connects two bodies to a point around which they can pivot.

Function

Synopsis

joint = love.physics.newRevoluteJoint( body1, body2, x, y )

Arguments

Body body1
The first body to connect with a Revolute Joint.
Body body2
The second body to connect with a Revolute Joint.
number x
The x position of the connecting point.
number y
The y position of the connecting point.

Returns

Joint joint
The new revolute joint.

Function

Available since LÖVE 0.8.0
This variant is not supported in earlier versions.

Synopsis

joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected )

Arguments

Body body1
The first body to connect with a Revolute Joint.
Body body2
The second body to connect with a Revolute Joint.
number x
The x position of the connecting point.
number y
The y position of the connecting point.
boolean collideConnected (false)
Specifies whether the two bodies should collide with each other.

Returns

Joint joint
The new revolute joint.

See Also


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