Difference between revisions of "0.7.2"

(SpriteBatch:setImage)
Line 1: Line 1:
The codename of LÖVE 0.7.2 is "'''Game Slave'''". It is '''<span style="color:#ff0000;">not yet released</span>'''.
+
The codename of LÖVE 0.7.2 is "'''Game Slave'''". It is '''<span style="color:#0000ff;">released</span>'''.
  
 
== Changes from [[0.7.1]] ==
 
== Changes from [[0.7.1]] ==

Revision as of 18:40, 4 May 2011

The codename of LÖVE 0.7.2 is "Game Slave". It is released.

Changes from 0.7.1

Additions

Bugfixes

  • Fixed fused games not working.
  • Fixed ParticleSystem:setSize ignoring the variation argument.
  • Fixed some file-opening exceptions not being caught.
  • Fixed files loaded by libmodplug being too loud.
  • Fixed paths with periods in them not working.
  • Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
  • Fixed crash when there was no memory available for newImageData(w, h).

Other

  • Updated PhysicsFS version to 2.0.2 on Windows
  • Updated OpenAL Soft version to 1.13 on Windows
  • Updated libmodplug version to 0.8.8.1 on Windows
  • Updated FreeType version to 2.4.4 on Windows
  • Updated libmpg123 version to 1.13.2 on Windows
  • Windows binary no longer depends on VC2005 runtime.
  • Windows binary no longer depends on SSE2 support.