Difference between revisions of "love.keyboard.isDown"

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<source lang="lua">
 
<source lang="lua">
 
anyDown = love.keyboard.isDown( key1, key2, key3, ... )
 
anyDown = love.keyboard.isDown( key1, key2, key3, ... )
</source
+
</source>
 
=== Arguments ===
 
=== Arguments ===
 
{{param|KeyConstant|keyN|A key to check.}}
 
{{param|KeyConstant|keyN|A key to check.}}

Revision as of 15:55, 6 April 2011

Checks whether a certain key is down.

Function

Synopsis

down = love.keyboard.isDown( key )

Arguments

KeyConstant key
The key to check.

Returns

boolean down
True if the key is down, false if not.

Function

Available since LÖVE 0.7.2
This variant is not supported in earlier versions.

Synopsis

anyDown = love.keyboard.isDown( key1, key2, key3, ... )

Arguments

KeyConstant keyN
A key to check.

Returns

boolean anyDown
True if any supplied key is down, false if not.

Examples

Quit on hitting escape

function love.keypressed(k)
	if k == 'escape' then
		love.event.push('q') -- quit the game
	end	
end

See Also


Other Languages