Difference between revisions of "love.graphics.polygon"

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(Pixel-perfect Hexadecagon)
 
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{{newin|[[0.4.0]]|040|type=function}}
 
Draw a polygon.
 
Draw a polygon.
  
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Nothing.
 
Nothing.
 
== Examples ==
 
== Examples ==
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=== Two ways of drawing the same triangle ===
 
=== Two ways of drawing the same triangle ===
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[[File:Polygon_triangle.png|upright=0.5|thumb|right|top|Triangle drawn using love.graphics.polygon]]
 
This example shows how to give the coordinates explicitly and how to pass a table argument.
 
This example shows how to give the coordinates explicitly and how to pass a table argument.
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<source lang="lua">
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-- Giving the coordinates directly.
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love.graphics.polygon("fill", 100,100, 200,100, 150,200)
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-- Defining a table with the coordinates.
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-- This table could be built incrementally too.
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local vertices = {100,100, 200,100, 150,200}
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-- Passing the table to the function as a second argument.
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love.graphics.polygon("fill", vertices)
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</source>
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=== Draw concave polygon ===
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<source lang="lua">
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local vertices  = {100,100, 200,100, 200,200, 300,200, 300,300, 100,300} -- Concave "L" shape.
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local triangles = love.math.triangulate(vertices)
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for i, triangle in ipairs(triangles) do
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love.graphics.polygon("fill", triangle)
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end
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</source>
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=== Draw rotated rectangle ===
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This is one way to draw a rotated [[love.graphics.rectangle|rectangle]].
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<source lang="lua">
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function drawRotatedRectangle(mode, x, y, width, height, angle)
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local cosa, sina = math.cos(angle), math.sin(angle)
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local dx1, dy1 = width*cosa,  width*sina
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local dx2, dy2 = -height*sina, height*cosa
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local px1, py1 = x,        y
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local px2, py2 = x+dx1,    y+dy1
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local px3, py3 = x+dx1+dx2, y+dy1+dy2
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local px4, py4 = x+dx2,    y+dy2
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love.graphics.polygon(mode, px1,py1, px2,py2, px3,py3, px4,py4)
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end
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</source>
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=== Draw rotated boid (directed triangle) ===
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[[File:boid.png|upright=0.5|thumb|right|top|Triangle drawn using love.graphics.polygon]]
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<source lang="lua">
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function drawBoid (mode, x, y, length, width , angle) -- position, length, width and angle
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love.graphics.push()
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love.graphics.translate(x, y)
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love.graphics.rotate( angle )
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love.graphics.polygon(mode, -length/2, -width /2, -length/2, width /2, length/2, 0)
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love.graphics.pop()
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end
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x, y, angle = 200, 100, math.pi/4
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drawBoid ("fill", x, y, 20, 10 , angle)
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</source>
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=== Pixel-perfect [https://en.wikipedia.org/wiki/Hexadecagon Hexadecagon] ===
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[[File:hexadecagon.png|upright=0.5|thumb|right|top|Hexadecagon using love.graphics.polygon]]
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For better result it can be used with "rough" line style and "nearest" canvas filter.
 
<source lang="lua">
 
<source lang="lua">
-- giving the coordinates directly
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function hexadecagon (mode, x, y, radius) -- same as love.graphics.circle
love.graphics.polygon('fill', 100, 100, 200, 100, 150, 200)
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local w1 = math.atan(2/5) -- ratio of two integers, 21.8 degrees
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local w2 = math.atan(5/5) -- ratio of two integers, 45 degrees
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local k1 = (w1+w2)/2
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local k2 = math.cos((w2-w1)/2)
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local a = radius
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local b = radius*math.tan (w1 / 2)
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local c = radius*math.cos (k1) / k2
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local d = radius*math.sin (k1) / k2
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local vertices = {
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a, b, c, d, d, c, b, a,
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-b, a, -d, c, -c, d, -a, b,
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-a,-b, -c,-d, -d,-c, -b,-a,
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b,-a,  d,-c,  c,-d,  a,-b}
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love.graphics.translate (x+0.5, y+0.5)
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love.graphics.polygon (mode, vertices)
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love.graphics.translate (-x-0.5, -y-0.5)
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end
  
-- defining a table with the coordinates
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canvas = love.graphics.newCanvas(width, height)
-- this table could be built incrementally too
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canvas:setFilter("nearest", "nearest")
local vertices = {100, 100, 200, 100, 150, 200}
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love.graphics.setLineStyle("rough")
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love.graphics.setCanvas (canvas)
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love.graphics.setColor (0,1,0)
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hexadecagon ("line", 200, 100, 60)
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love.graphics.setCanvas ()
  
-- passing the table to the function as a second argument
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function love.draw()
love.graphics.polygon('fill', vertices)
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love.graphics.setColor (1,1,1)
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love.graphics.draw (canvas)
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end
 
</source>
 
</source>
  
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[[Sub-Category::Drawing| ]]
 
[[Sub-Category::Drawing| ]]
 
{{#set:Description=Draw a polygon.}}
 
{{#set:Description=Draw a polygon.}}
{{#set:Since=040}}
 
{{#set:PrettySince=0.4.0}}
 
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|love.graphics.polygon}}
 
{{i18n|love.graphics.polygon}}

Latest revision as of 16:23, 8 December 2023

Available since LÖVE 0.4.0
This function is not supported in earlier versions.

Draw a polygon.

Following the mode argument, this function can accept multiple numeric arguments or a single table of numeric arguments. In either case the arguments are interpreted as alternating x and y coordinates of the polygon's vertices.

O.png When in fill mode, the polygon must be convex and simple or rendering artifacts may occur. love.math.triangulate and love.math.isConvex can be used in 0.9.0+.  


Function

Synopsis

love.graphics.polygon( mode, ... )

Arguments

DrawMode mode
How to draw the polygon.
number ...
The vertices of the polygon.

Returns

Nothing.

Function

Synopsis

love.graphics.polygon( mode, vertices )

Arguments

DrawMode mode
How to draw the polygon.
table vertices
The vertices of the polygon as a table.

Returns

Nothing.

Examples

Two ways of drawing the same triangle

Triangle drawn using love.graphics.polygon

This example shows how to give the coordinates explicitly and how to pass a table argument.

-- Giving the coordinates directly.
love.graphics.polygon("fill", 100,100, 200,100, 150,200)

-- Defining a table with the coordinates.
-- This table could be built incrementally too.
local vertices = {100,100, 200,100, 150,200}

-- Passing the table to the function as a second argument.
love.graphics.polygon("fill", vertices)

Draw concave polygon

local vertices  = {100,100, 200,100, 200,200, 300,200, 300,300, 100,300} -- Concave "L" shape.
local triangles = love.math.triangulate(vertices)

for i, triangle in ipairs(triangles) do
	love.graphics.polygon("fill", triangle)
end

Draw rotated rectangle

This is one way to draw a rotated rectangle.

function drawRotatedRectangle(mode, x, y, width, height, angle)
	local cosa, sina = math.cos(angle), math.sin(angle)

	local dx1, dy1 = width*cosa,   width*sina
	local dx2, dy2 = -height*sina, height*cosa

	local px1, py1 = x,         y
	local px2, py2 = x+dx1,     y+dy1
	local px3, py3 = x+dx1+dx2, y+dy1+dy2
	local px4, py4 = x+dx2,     y+dy2
	
	love.graphics.polygon(mode, px1,py1, px2,py2, px3,py3, px4,py4)
end

Draw rotated boid (directed triangle)

Triangle drawn using love.graphics.polygon
function drawBoid (mode, x, y, length, width , angle) -- position, length, width and angle
	love.graphics.push()
	love.graphics.translate(x, y)
	love.graphics.rotate( angle )
	love.graphics.polygon(mode, -length/2, -width /2, -length/2, width /2, length/2, 0)
	love.graphics.pop() 
end
x, y, angle = 200, 100, math.pi/4
drawBoid ("fill", x, y, 20, 10 , angle)

Pixel-perfect Hexadecagon

Hexadecagon using love.graphics.polygon

For better result it can be used with "rough" line style and "nearest" canvas filter.

function hexadecagon (mode, x, y, radius) -- same as love.graphics.circle
	local w1 = math.atan(2/5) -- ratio of two integers, 21.8 degrees 
	local w2 = math.atan(5/5) -- ratio of two integers, 45 degrees 
	local k1 = (w1+w2)/2
	local k2 = math.cos((w2-w1)/2)
	local a = radius
	local b = radius*math.tan (w1 / 2)
	local c = radius*math.cos (k1) / k2
	local d = radius*math.sin (k1) / k2
	local vertices = {
		 a, b,  c, d,  d, c,  b, a, 
		-b, a, -d, c, -c, d, -a, b, 
		-a,-b, -c,-d, -d,-c, -b,-a, 
		 b,-a,  d,-c,  c,-d,  a,-b}
	love.graphics.translate (x+0.5, y+0.5)
	love.graphics.polygon (mode, vertices)
	love.graphics.translate (-x-0.5, -y-0.5)
end

canvas = love.graphics.newCanvas(width, height)
canvas:setFilter("nearest", "nearest")
love.graphics.setLineStyle("rough")
love.graphics.setCanvas (canvas)
	love.graphics.setColor (0,1,0)
	hexadecagon ("line", 200, 100, 60)
love.graphics.setCanvas ()

function love.draw()
	love.graphics.setColor (1,1,1)
	love.graphics.draw (canvas)
end

See Also


Other Languages