Difference between revisions of "love.graphics.draw"

(See Also)
(Undo revision 27452 by Darkfrei (talk) - The page already lists all drawable types at the top of the page.)
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== See Also ==
 
== See Also ==
 
* [[parent::love.graphics]]
 
* [[parent::love.graphics]]
* [[Image]]
 
 
[[Category:Functions]]
 
[[Category:Functions]]
 
[[Sub-Category::Drawing| ]]
 
[[Sub-Category::Drawing| ]]

Revision as of 02:31, 15 February 2022

Draws a Drawable object (an Image, Canvas, SpriteBatch, ParticleSystem, Mesh, Text object, or Video) on the screen with optional rotation, scaling and shearing.

Objects are drawn relative to their local coordinate system. The origin is by default located at the top left corner of Image and Canvas. All scaling, shearing, and rotation arguments transform the object relative to that point. Also, the position of the origin can be specified on the screen coordinate system.

It's possible to rotate an object about its center by offsetting the origin to the center. Angles must be given in radians for rotation. One can also use a negative scaling factor to flip about its centerline.

Note that the offsets are applied before rotation, scaling, or shearing; scaling and shearing are applied before rotation.

The right and bottom edges of the object are shifted at an angle defined by the shearing factors.

When using the default shader anything drawn with this function will be tinted according to the currently selected color. Set it to pure white to preserve the object's original colors.

Function

Synopsis

love.graphics.draw( drawable, x, y, r, sx, sy, ox, oy, kx, ky )

Arguments

Drawable drawable
A drawable object.
number x (0)
The position to draw the object (x-axis).
number y (0)
The position to draw the object (y-axis).
number r (0)
Orientation (radians).
number sx (1)
Scale factor (x-axis).
number sy (sx)
Scale factor (y-axis).
number ox (0)
Origin offset (x-axis).
number oy (0)
Origin offset (y-axis).
Available since LÖVE 0.8.0
number kx (0)
Shearing factor (x-axis).
number ky (0)
Shearing factor (y-axis).

Returns

Nothing.

Function

Available since LÖVE 0.9.0
It has replaced love.graphics.drawq.

Synopsis

love.graphics.draw( texture, quad, x, y, r, sx, sy, ox, oy, kx, ky )

Arguments

Texture texture
A Texture (Image or Canvas) to texture the Quad with.
Quad quad
The Quad to draw on screen.
number x
The position to draw the object (x-axis).
number y
The position to draw the object (y-axis).
number r (0)
Orientation (radians).
number sx (1)
Scale factor (x-axis).
number sy (sx)
Scale factor (y-axis).
number ox (0)
Origin offset (x-axis).
number oy (0)
Origin offset (y-axis).
number kx (0)
Shearing factor (x-axis).
number ky (0)
Shearing factor (y-axis).

Returns

Nothing.

Function

Available since LÖVE 11.0
This variant is not supported in earlier versions.

Synopsis

love.graphics.draw( drawable, transform )

Arguments

Drawable drawable
A drawable object.
Transform transform
Transformation object.

Returns

Nothing.

Function

Available since LÖVE 11.0
This variant is not supported in earlier versions.

Synopsis

love.graphics.draw( texture, quad, transform )

Arguments

Texture texture
A Texture (Image or Canvas) to texture the Quad with.
Quad quad
The Quad to draw on screen.
Transform transform
Transformation object.

Returns

Nothing.

Examples

Draw an image (the Hamster Ball) at 100 by 100 pixels

function love.load()
   hamster = love.graphics.newImage("hamster.png")
end
function love.draw()
   love.graphics.draw(hamster, 100, 100)
end

Draw an image (the Hamster Ball) from the center at 100 by 100 pixels, rotated by 90 degrees

function love.load()
   hamster = love.graphics.newImage("hamster.png")
   width = hamster:getWidth()
   height = hamster:getHeight()
end
function love.draw()
   love.graphics.draw(hamster, 100, 100, math.rad(90), 1, 1, width / 2, height / 2)
end

Available since LÖVE 0.9.0
This functionality is not supported in earlier versions.

Draw the top half of an image (the Hamster Ball) at 100 by 100 pixels.

function love.load()
   image = love.graphics.newImage("hamster.png")
   quad = love.graphics.newQuad(0, 0, 128, 64, image:getWidth(), image:getHeight())
end

function love.draw()
	love.graphics.draw(image, quad, 100, 100)
end

See Also



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