Difference between revisions of "BezierCurve:getControlPoint"

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{{param|number|x|Position of the control point along the x axis.}}
 
{{param|number|x|Position of the control point along the x axis.}}
 
{{param|number|y|Position of the control point along the y axis.}}
 
{{param|number|y|Position of the control point along the y axis.}}
=== Example ===
+
== Example ==
Get position of oll points:
+
 
 +
=== Get position of all control points ===
 
<source lang="lua">
 
<source lang="lua">
local count = BezierCurve:getControlPointCount( )
+
local count   = curve:getControlPointCount()
local verticles = {}
+
local vertices = {}
 +
 
 
for i = 1, count do
 
for i = 1, count do
local x, y = BezierCurve:getControlPoint(i)
+
local x, y = curve:getControlPoint(i)
table.insert (verticles, x)
+
table.insert(vertices, x)
table.insert (verticles, y)
+
table.insert(vertices, y)
 
end
 
end
 
</source>
 
</source>
 
  
 
== See Also ==
 
== See Also ==

Latest revision as of 08:50, 23 November 2021

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Get coordinates of the i-th control point. Indices start with 1.

Function

Synopsis

x, y = BezierCurve:getControlPoint(i)

Arguments

number i
Index of the control point.

Returns

number x
Position of the control point along the x axis.
number y
Position of the control point along the y axis.

Example

Get position of all control points

local count    = curve:getControlPointCount()
local vertices = {}

for i = 1, count do
	local x, y = curve:getControlPoint(i)
	table.insert(vertices, x)
	table.insert(vertices, y)
end

See Also

Other Languages