Difference between revisions of "BezierCurve:getControlPoint"

Line 12: Line 12:
 
{{param|number|x|Position of the control point along the x axis.}}
 
{{param|number|x|Position of the control point along the x axis.}}
 
{{param|number|y|Position of the control point along the y axis.}}
 
{{param|number|y|Position of the control point along the y axis.}}
 +
=== Example ===
 +
Get position of oll points:
 +
<source lang="lua">
 +
local count = BezierCurve:getControlPointCount( )
 +
local verticles = {}
 +
for i = 1, count do
 +
local x, y = BezierCurve:getControlPoint(i)
 +
table.insert (verticles, x)
 +
table.insert (verticles, y)
 +
end
 +
</source>
 +
 +
 
== See Also ==
 
== See Also ==
 
* [[parent::BezierCurve]]
 
* [[parent::BezierCurve]]

Revision as of 13:27, 21 November 2021

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Get coordinates of the i-th control point. Indices start with 1.

Function

Synopsis

x, y = BezierCurve:getControlPoint(i)

Arguments

number i
Index of the control point.

Returns

number x
Position of the control point along the x axis.
number y
Position of the control point along the y axis.

Example

Get position of oll points:

local count = BezierCurve:getControlPointCount( )
local verticles = {}
for i = 1, count do
	local x, y = BezierCurve:getControlPoint(i)
	table.insert (verticles, x)
	table.insert (verticles, y)
end


See Also

Other Languages