Difference between revisions of "love.graphics (Français)"

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=== Manipulations de graphismes ===
 
=== Manipulations de graphismes ===
 
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Revision as of 13:05, 27 January 2021

La fonction principale du module love.graphics est le dessin de lignes, formes, textes, Images et autres objets Drawable à l'écran. Ses autres fonctionnalités comprennent le chargement de fichiers externes (Images et Fonts) en mémoire, la création d'objets spécialisés (comme un ParticleSystems ou un Canvas) et la gestion de l'écran.

Le système de coordonnées de LÖVE à pour origine le coin supérieur gauche de l'écran, à la position (0, 0). L'axe des abscisses x est horizontal, les valeurs augmentent vers la droite. L'axe des ordonnées y est vertical, les valeurs augmentent vers le bas.

The LÖVE coordinate system

Dans la plupart des cas, les images ou les formes sont dessinées à partir de leur coin supérieur gauche (Voir image ci-dessus).

Beaucoup de fonctions sont utilisées pour manipuler le système de coordonnées graphiques, essentiel pour la façon dont les coordonnées sont disposées sur l'écran. On peut alors changer la position, mettre à l'échelle ou faire pivoter un objet.


Types

Canvas (Français) Rendu d'image hors écran. Added since 0.8.0
Drawable (Français) Super classe pour toutes les choses qui peuvent être dessinées à l'écran.
Font (Français) Définit la forme de caractères qui peuvent être tracés à l'écran.
Framebuffer (Français) Cible de rendu hors écran. Added since 0.7.0 Removed in 0.8.0
Image (Français) type d'image pouvant être dessiné.
Mesh (Français) Un maillage (mesh) polygonal utilisé pour dessiner des formes texturées arbitraires. Added since 0.9.0
ParticleSystem (Français) Utilisé pour créer des effets de particules, tels que du feu ou de la fumée.
PixelEffect (Français) Effet de shader sur les pixels. Added since 0.8.0 Removed in 0.9.0
Quad (Français) Un quadrilatère avec des information de coordonnées de texture.
Shader (Français) Shader effect. Added since 0.9.0
SpriteBatch (Français) Stock des positions d'image dans un tampon, puis les trace en un seul appel.
Text (Français) Texte pouvant être tracé. Added since 0.10.0
Texture (Français) Super classe pour les objets pouvant être tracés (drawable) représentant une texture. Added since 0.9.1
Video (Français) Une vidéo pouvant être tracée. Added since 0.10.0

Fonctions

Traçage

love.graphics.arc (Français) Dessine un arc.
love.graphics.circle (Français) Draws a circle.
love.graphics.clear (Français) Nettoie l'écran ou le Canvas actif dans la couleur spécifiée.
love.graphics.discard (Français) Annule (jette) le contenu de l'écran ou du Canvas actif.
love.graphics.draw (Français) Trace des objets à l'écran.
love.graphics.ellipse (Français) Trace une ellipse.
love.graphics.flushBatch (Français) Rend immédiatement toute macro (batch) de traçage automatique en attente.
love.graphics.line (Français) Trace des lignes entre deux points.
love.graphics.points (Français) Trace un ou plusieurs points.
love.graphics.polygon (Français) Trace un polygone.
love.graphics.present (Français) Affiche à l'écran le résultat des opérations de tracé.
love.graphics.print (Français) Trace du texte à l'écran. Si aucune Font n'est définie, une sera crée et définie (une seule fois) si nécessaire.
love.graphics.rectangle (Français) Trace un réctangle.
love.graphics.stencil (Français) Trace des formes géometriques comme un stencil.

Création d'objets

love.graphics.newArrayImage (Français) Creates a new array Image (Français).
love.graphics.newCanvas (Français) Crée un nouveau Canvas.
love.graphics.newCubeImage (Français) Crée une nouvelle Image cubemap (carte de cube).
love.graphics.newFont (Français) Crée une nouvelle Fonte depuis un fichier de fonte TrueType ou BMFont.
love.graphics.newImage (Français) Crée une nouvelle Image.
love.graphics.newImageFont (Français) Crée une nouvelle Fonte en chargeant une image formatée spécifiquement. Added since 0.2.0
love.graphics.newMesh (Français) Creates a new Mesh.
love.graphics.newParticleSystem (Français) Crée un nouveau ParticleSystem.
love.graphics.newQuad (Français) Créé un nouveau Quad.
love.graphics.newText (Français) Crée un nouvel objet Text traçable.
love.graphics.newVideo (Français) Crée un nouvel objet Video.

Manipulations de graphismes

love.graphics.getBackgroundColor Gets the current background color.
love.graphics.getBlendMode Gets the blending mode. Added since 0.2.0
love.graphics.getCanvas Returns the current target Canvas. Added since 0.8.0
love.graphics.getColor Gets the current color.
love.graphics.getColorMask Gets the active color components used when drawing. Added since 0.9.0
love.graphics.getColorMode Gets the color mode (which controls how images are affected by the current color). Added since 0.2.0 Removed in 0.9.0
love.graphics.getDefaultFilter Returns the default scaling filters used with Images, Canvases, and Fonts. Added since 0.9.0
love.graphics.getDefaultImageFilter Returns the default scaling filters. Added since 0.8.0 Removed in 0.9.0
love.graphics.getDepthMode Gets the current depth test mode and whether writing to the depth buffer is enabled. Added since 11.0
love.graphics.getFont Gets the current Font object. Added since 0.9.0
love.graphics.getFrontFaceWinding Gets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing. Added since 11.0
love.graphics.getLineJoin Gets the line join style.
love.graphics.getLineStipple Gets the current line stipple. Removed in 0.8.0
love.graphics.getLineStyle Gets the line style. Added since 0.3.2
love.graphics.getLineWidth Gets the current line width. Added since 0.3.2
love.graphics.getMeshCullMode Gets whether back-facing triangles in a Mesh are culled. Added since 11.0
love.graphics.getPixelEffect Returns the current PixelEffect. Added since 0.8.0 Removed in 0.9.0
love.graphics.getPointSize Gets the point size.
love.graphics.getPointStyle Gets the current point style. Removed in 0.10.0
love.graphics.getScissor Gets the current scissor box. Added since 0.4.0
love.graphics.getShader Gets the current Shader. Added since 0.9.0
love.graphics.getStackDepth Gets the current depth of the transform / state stack (the number of pushes without corresponding pops). Added since 11.0
love.graphics.getStencilTest Gets the current stencil test configuration. Added since 0.10.0
love.graphics.intersectScissor Sets the scissor to the rectangle created by the intersection of the specified rectangle with the existing scissor. Added since 0.10.0
love.graphics.isActive Gets whether the graphics module is able to be used. Added since 0.10.0
love.graphics.isGammaCorrect Gets whether gamma-correct rendering is enabled. Added since 0.10.0
love.graphics.isSupported Checks for the support of graphics related functions. Added since 0.8.0 Removed in 0.10.0
love.graphics.isWireframe Gets whether wireframe mode is used when drawing. Added since 0.9.1
love.graphics.reset Resets the current graphics settings.
love.graphics.setBackgroundColor Sets the background color.
love.graphics.setBlendMode Sets the blending mode. Added since 0.2.0
love.graphics.setCanvas Captures drawing operations to a Canvas Added since 0.8.0
love.graphics.setColor Sets the color used for drawing.
love.graphics.setColorMask Sets the color mask. Enables or disables specific color components when rendering. Added since 0.9.0
love.graphics.setColorMode Sets the color mode (which controls how images are affected by the current color). Added since 0.2.0 Removed in 0.9.0
love.graphics.setDefaultFilter Sets the default scaling filters used with Images, Canvases, and Fonts. Added since 0.9.0
love.graphics.setDefaultImageFilter Sets the default scaling filters. Added since 0.8.0 Removed in 0.9.0
love.graphics.setDepthMode Configures depth testing and writing to the depth buffer. Added since 11.0
love.graphics.setFont Set an already-loaded Font as the current font.
love.graphics.setFrontFaceWinding Sets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing. Added since 11.0
love.graphics.setInvertedStencil Defines an inverted stencil. Added since 0.8.0 Removed in 0.10.0
love.graphics.setLine Sets the line width and style. Removed in 0.9.0
love.graphics.setLineJoin Sets the line join style.
love.graphics.setLineStipple Sets the line stipple pattern. Removed in 0.8.0
love.graphics.setLineStyle Sets the line style. Added since 0.3.2
love.graphics.setLineWidth Sets the line width. Added since 0.3.2
love.graphics.setMeshCullMode Sets whether back-facing triangles in a Mesh are culled. Added since 11.0
love.graphics.setPixelEffect Routes drawing operations through a pixel shader. Added since 0.8.0 Removed in 0.9.0
love.graphics.setPoint Sets the point size and style. Removed in 0.9.0
love.graphics.setPointSize Sets the point size.
love.graphics.setPointStyle Sets the point style. Removed in 0.10.0
love.graphics.setRenderTarget Captures drawing operations to a Framebuffer Added since 0.7.0 Removed in 0.8.0
love.graphics.setScissor Sets or disables scissor. Added since 0.4.0
love.graphics.setShader Routes drawing operations through a shader. Added since 0.9.0
love.graphics.setStencil Defines or releases a stencil. Added since 0.8.0 Removed in 0.10.0
love.graphics.setStencilTest Configures or disables stencil testing. Added since 0.10.0
love.graphics.setWireframe Sets whether wireframe lines will be used when drawing. Added since 0.9.1

Système de coordonnées

love.graphics.applyTransform Applies the given Transform object to the current coordinate transformation. Added since 11.0
love.graphics.inverseTransformPoint Converts the given 2D position from screen-space into global coordinates. Added since 11.0
love.graphics.origin Resets the current coordinate transformation. Added since 0.9.0
love.graphics.pop Pops the current coordinate transformation from the transformation stack.
love.graphics.push Copies and pushes the current coordinate transformation to the transformation stack.
love.graphics.replaceTransform Replaces the current coordinate transformation with the given Transform object. Added since 11.0
love.graphics.rotate Rotates the coordinate system in two dimensions.
love.graphics.scale Scales the coordinate system in two dimensions.
love.graphics.shear Shears the coordinate system. Added since 0.8.0
love.graphics.transformPoint Converts the given 2D position from global coordinates into screen-space. Added since 11.0
love.graphics.translate Translates the coordinate system in two dimensions.

Fenêtre

love.graphics.checkMode Checks if a display mode is supported. Removed in 0.9.0
love.graphics.getCaption Gets the window caption. Removed in 0.9.0
love.graphics.getDPIScale Gets the DPI scale factor of the window. Added since 11.0
love.graphics.getDimensions Gets the width and height of the window. Added since 0.9.0
love.graphics.getHeight Gets the height in pixels of the window. Added since 0.2.1
love.graphics.getMode Returns the current display mode. Added since 0.8.0 Removed in 0.9.0
love.graphics.getModes Gets a list of supported fullscreen modes. Removed in 0.9.0
love.graphics.getPixelDimensions Gets the width and height in pixels of the window. Added since 11.0
love.graphics.getPixelHeight Gets the height in pixels of the window. Added since 11.0
love.graphics.getPixelWidth Gets the width in pixels of the window. Added since 11.0
love.graphics.getWidth Gets the width in pixels of the window. Added since 0.2.1
love.graphics.hasFocus Checks if the game window has keyboard focus. Added since 0.8.0 Removed in 0.9.0
love.graphics.isCreated Checks if the window has been created. Removed in 0.9.0
love.graphics.setCaption Sets the window caption. Removed in 0.9.0
love.graphics.setIcon Set window icon. Added since 0.7.0 Removed in 0.9.0
love.graphics.setMode Changes the display mode. Removed in 0.9.0
love.graphics.toggleFullscreen Toggles fullscreen. Removed in 0.9.0

Enumérations

AlignMode Text alignment.
ArcType Different types of arcs that can be drawn. Added since 0.10.1
AttributeDataType Data types used in a Mesh's vertex format. Added since 0.9.0
BlendAlphaMode Different ways alpha affects color blending. Added since 0.10.0
BlendMode Different ways to do color blending. Added since 0.2.0
BufferDataUsage Usage hints for SpriteBatches, Meshes, and GraphicsBuffers to optimize data storage and access. Added since 0.8.0
CanvasFormat Canvas texture formats. Added since 0.9.0
ColorMode Controls how drawn images are affected by current color. Added since 0.2.0 Removed in 0.9.0
CompareMode Different types of stencil test and depth test comparisons. Added since 0.10.0
CullMode How Mesh geometry is culled when rendering. Added since 11.0
DrawMode Controls whether shapes are drawn as an outline, or filled.
FilterMode How the image is filtered when scaling.
GraphicsFeature Graphics features that can be checked for with love.graphics.getSupported. Added since 0.8.0
GraphicsLimit Types of system-dependent graphics limits. Added since 0.9.1
IndexDataType Vertex map datatype. Added since 11.0
LineJoin Line join style.
LineStyle The styles in which lines are drawn.
MeshDrawMode How a Mesh's vertices are used when drawing. Added since 0.9.0
MipmapMode Controls whether a Canvas has mipmaps, and its behaviour when it does. Added since 11.0
PixelFormat Pixel formats for Textures, ImageData, and CompressedImageData. Added since 11.0
PointStyle How points should be drawn. Removed in 0.10.0
StackType Graphics state stack types used with love.graphics.push. Added since 0.9.2
StencilAction How a stencil function modifies the stencil values of pixels it touches. Added since 0.10.0
TextureFormat Controls the canvas texture format. Added since 0.9.0 Removed in 0.10.0
TextureType Types of textures (2D, cubemap, etc.) Added since 11.0
VertexAttributeStep The frequency at which a vertex shader fetches the vertex attribute's data from the Mesh when it's drawn. Added since 11.0
VertexWinding Vertex winding. Added since 11.0
WrapMode How the image wraps inside a large Quad.

Voir aussi

Autres langues