Difference between revisions of "love.filesystem.getIdentity"

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Gets the write directory for your game.  
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{{newin|[[0.9.0]]|090|type=function}}
Note that you can only get the name of the folder to store your files in, not the location.
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Gets the write directory name for your game.  
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Note that this only returns the name of the folder to store your files in, not the full path.
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
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</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
None
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None.
 
=== Returns ===
 
=== Returns ===
{{param|string|name|The new identity that will be used as write directory}}
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{{param|string|name|The identity that is used as write directory.}}
 
== See Also ==
 
== See Also ==
 
* [[parent::love.filesystem]]
 
* [[parent::love.filesystem]]
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* [[love.filesystem.setIdentity]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Gets the write directory for your game.}}
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{{#set:Description=Gets the write directory name for your game.}}
{{#set:Since=081}}
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{{#set:Since=000}}
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== Other Languages ==
 
== Other Languages ==
 
{{i18n|love.filesystem.getIdentity}}
 
{{i18n|love.filesystem.getIdentity}}

Latest revision as of 00:16, 25 January 2021

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Gets the write directory name for your game. Note that this only returns the name of the folder to store your files in, not the full path.

Function

Synopsis

name = love.filesystem.getIdentity( )

Arguments

None.

Returns

string name
The identity that is used as write directory.

See Also


Other Languages