Difference between revisions of "Quad:setViewport"

m
(Use 'texture' instead of 'image'.)
 
(One intermediate revision by one other user not shown)
Line 2: Line 2:
  
 
== Function ==
 
== Function ==
=== Synopsis ===
 
<source lang="lua">
 
Quad:setViewport( x, y, w, h )
 
</source>
 
=== Arguments ===
 
{{param|number|x|The top-left corner along the x-axis.}}
 
{{param|number|y|The top-left corner along the y-axis.}}
 
{{param|number|w|The width of the viewport.}}
 
{{param|number|h|The height of the viewport.}}
 
=== Returns ===
 
Nothing.
 
 
== Function ==
 
{{newin|[[0.9.0]]|090|type=variant}}
 
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
Line 25: Line 11:
 
{{param|number|w|The width of the viewport.}}
 
{{param|number|w|The width of the viewport.}}
 
{{param|number|h|The height of the viewport.}}
 
{{param|number|h|The height of the viewport.}}
{{param|number|sw|The reference width, the width of the [[Image]]. (Must be greater than 0.)}}
+
{{New feature|0.9.0|
{{param|number|sh|The reference height, the height of the [[Image]]. (Must be greater than 0.)}}
+
{{param|number|sw|The reference width, the width of the [[Texture]]. (Must be greater than 0.)}}
 +
{{param|number|sh|The reference height, the height of the [[Texture]]. (Must be greater than 0.)}}
 +
}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.

Latest revision as of 17:14, 8 December 2020

Sets the texture coordinates according to a viewport.

Function

Synopsis

Quad:setViewport( x, y, w, h, sw, sh )

Arguments

number x
The top-left corner along the x-axis.
number y
The top-left corner along the y-axis.
number w
The width of the viewport.
number h
The height of the viewport.
Available since LÖVE 0.9.0
number sw
The reference width, the width of the Texture. (Must be greater than 0.)
number sh
The reference height, the height of the Texture. (Must be greater than 0.)

Returns

Nothing.

See Also


Other Languages