Difference between revisions of "Shape:setData"

m (1 revision: Importing from potato (again).)
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Set data to be passed to the collision callback.
 
Set data to be passed to the collision callback.
  
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== See Also ==
 
== See Also ==
 
* [[parent::Shape]]
 
* [[parent::Shape]]
 +
* [[Shape:getData]]
 
[[Category:Functions]]
 
[[Category:Functions]]
 
{{#set:Description=Set data to be passed to the collision callback.
 
{{#set:Description=Set data to be passed to the collision callback.
 
}}
 
}}

Revision as of 09:28, 14 June 2010

Set data to be passed to the collision callback.

When a shape collides, the value set here will be passed to the collision callback as one of the parameters. Typically, you would want to store a table reference here, but any value can be used.

Function

Synopsis

Shape:setData( v )

Arguments

any v
Any Lua value.

Returns

Nothing.

See Also