Difference between revisions of "Talk:Missing Documentation"

(why I didn't document them)
 
(slight edits, removed reset because I added it to docs)
Line 1: Line 1:
== Some things that have prevented me from documenting all of these ==
+
== Some things that have prevented me from documenting these functions ==
 
 
=== love.graphics.reset ===
 
I haven't read the source for this yet. I might actually add it soon.
 
  
 
=== SpriteBatch:lock, SpriteBatch:unlock===
 
=== SpriteBatch:lock, SpriteBatch:unlock===
The lock method has a mysterious light userdata return value. I have no idea what is its use on the Lua side. They also didn't seem to affect the performance of drawing operation in any measurable way, so I left them for later.
+
The lock method has a mysterious light userdata return value. I have no idea what its use is on the Lua side. They also didn't seem to affect the performance of drawing operation in any measurable way, so I left them for later.
  
 
=== ParticleSystem:setRelativeDirection ===
 
=== ParticleSystem:setRelativeDirection ===
This sets the flag in the C++ particle system object, but this flag does not affect any calculation. I assume it is a feature that is meant to be implemented some time, but is not done yet.
+
This sets the flag in the C++ particle system object, but this flag does not affect any calculations. I assume it is a feature that is meant to be implemented in the future, but is not done yet.
  
 
=== Shape:getGroupIndex, Shape:setGroupIndex  ===
 
=== Shape:getGroupIndex, Shape:setGroupIndex  ===

Revision as of 15:47, 31 March 2010

Some things that have prevented me from documenting these functions

SpriteBatch:lock, SpriteBatch:unlock

The lock method has a mysterious light userdata return value. I have no idea what its use is on the Lua side. They also didn't seem to affect the performance of drawing operation in any measurable way, so I left them for later.

ParticleSystem:setRelativeDirection

This sets the flag in the C++ particle system object, but this flag does not affect any calculations. I assume it is a feature that is meant to be implemented in the future, but is not done yet.

Shape:getGroupIndex, Shape:setGroupIndex

These don't seem to appear in CircleShape and PolygonShape, so I suspect they cannot be used yet. I might just have missed something.

-- Pekka