Difference between revisions of "love.audio.newSource"
m (specifying "queue" yields to "stream" Source.) |
(→Notes: - corrections.) |
||
Line 110: | Line 110: | ||
== Notes == | == Notes == | ||
− | + | From [[11.0]] onwards, if '''queue''' is specified as [[SourceType]] for this specific constructor, it won't error, and getType will return '''stream'''; this is a bug. One should use [[love.audio.newQueueableSource]] for that specific source type instead. | |
== Examples == | == Examples == |
Revision as of 02:06, 29 October 2018
Creates a new Source from a filepath, File, Decoder or SoundData. Sources created from SoundData are always static.
![]() |
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Contents
Function
Available since LÖVE 11.0 |
This variant is not supported in earlier versions. |
Synopsis
source = love.audio.newSource( filename, type )
Arguments
string filename
- The filepath to the audio file.
SourceType type
- Streaming or static source.
Returns
Source source
- A new Source that can play the specified audio.
Function
Available since LÖVE 11.0 |
This variant is not supported in earlier versions. |
Synopsis
source = love.audio.newSource( file, type )
Arguments
File file
- A File pointing to an audio file.
SourceType type
- Streaming or static source.
Returns
Source source
- A new Source that can play the specified audio.
Function
Available since LÖVE 11.0 |
This variant is not supported in earlier versions. |
Synopsis
source = love.audio.newSource( decoder, type )
Arguments
Decoder decoder
- The Decoder to create a Source from.
SourceType type
- Streaming or static source.
Returns
Source source
- A new Source that can play the specified audio.
Function
Available since LÖVE 11.0 |
This variant is not supported in earlier versions. |
Synopsis
source = love.audio.newSource( data, type )
Arguments
FileData data
- The FileData to create a Source from.
SourceType type
- Streaming or static source.
Returns
Source source
- A new Source that can play the specified audio.
Function
Synopsis
source = love.audio.newSource( data )
Arguments
SoundData data
- The SoundData to create a Source from.
Returns
Source source
- A new Source that can play the specified audio. The SourceType of the returned audio is "static".
Function
Removed in LÖVE 11.0 |
This variant is not supported in that and later versions. |
Synopsis
source = love.audio.newSource( filename, type )
Arguments
string filename
- The filepath to the audio file.
SourceType type ("stream")
- Streaming or static source.
Returns
Source source
- A new Source that can play the specified audio.
Function
Removed in LÖVE 11.0 |
This variant is not supported in that and later versions. |
Synopsis
source = love.audio.newSource( file, type )
Arguments
File file
- A File pointing to an audio file.
SourceType type ("stream")
- Streaming or static source.
Returns
Source source
- A new Source that can play the specified audio.
Function
Removed in LÖVE 11.0 |
This variant is not supported in that and later versions. |
Synopsis
source = love.audio.newSource( decoder, type )
Arguments
Decoder decoder
- The Decoder to create a Source from.
SourceType type ("stream")
- Streaming or static source.
Returns
Source source
- A new Source that can play the specified audio.
Function
Removed in LÖVE 11.0 |
This variant is not supported in that and later versions. |
Synopsis
source = love.audio.newSource( data, type )
Arguments
FileData data
- The FileData to create a Source from.
SourceType type ("stream")
- Streaming or static source.
Returns
Source source
- A new Source that can play the specified audio.
Notes
From 11.0 onwards, if queue is specified as SourceType for this specific constructor, it won't error, and getType will return stream; this is a bug. One should use love.audio.newQueueableSource for that specific source type instead.
Examples
Load background music and play it
bgm = love.audio.newSource("bgm.ogg", "stream")
love.audio.play(bgm)
Load a sound effect and play it
sfx = love.audio.newSource("sfx.wav", "static")
love.audio.play(sfx)
Load SoundData and create a Source
data = love.sound.newSoundData("sfx.wav")
sfx = love.audio.newSource(data)
Load Decoder and create a Source
decoder = love.sound.newDecoder("bgm.ogg")
bgm = love.audio.newSource(decoder, "stream")
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info