Difference between revisions of "love.physics.newRopeJoint"

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{{newin|[[0.8.0]]|080|type=function}}
 
{{newin|[[0.8.0]]|080|type=function}}
 
Creates a joint between two bodies. Its only function is enforcing a max distance between these bodies.
 
Creates a joint between two bodies. Its only function is enforcing a max distance between these bodies.
 
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{{notice|There is a bug in version 0.8.0 where the coordinates of the anchors are divided by the number from [[love.physics.getMeter]]. As a workaround, multiply your anchor coordinates with that number and it should work like expected.}}
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
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* [[parent::love.physics]]
 
* [[parent::love.physics]]
 
* [[Constructs::RopeJoint]]
 
* [[Constructs::RopeJoint]]
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* [[Constructs::Joint]]
 
[[Category:Functions]]
 
[[Category:Functions]]
 
{{#set:Description=Creates a joint between two bodies that enforces a max distance between them.}}
 
{{#set:Description=Creates a joint between two bodies that enforces a max distance between them.}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|love.physics.newRopeJoint}}
 
{{i18n|love.physics.newRopeJoint}}

Latest revision as of 14:36, 24 January 2018

Available since LÖVE 0.8.0
This function is not supported in earlier versions.

Creates a joint between two bodies. Its only function is enforcing a max distance between these bodies.

O.png There is a bug in version 0.8.0 where the coordinates of the anchors are divided by the number from love.physics.getMeter. As a workaround, multiply your anchor coordinates with that number and it should work like expected.  


Function

Synopsis

joint = love.physics.newRopeJoint( body1, body2, x1, y1, x2, y2, maxLength, collideConnected )

Arguments

Body body1
The first body to attach to the joint.
Body body2
The second body to attach to the joint.
number x1
The x position of the first anchor point.
number y1
The y position of the first anchor point.
number x2
The x position of the second anchor point.
number y2
The y position of the second anchor point.
number maxLength
The maximum distance for the bodies.
boolean collideConnected (false)
Specifies whether the two bodies should collide with each other.

Returns

RopeJoint joint
The new RopeJoint.

See Also

Other Languages