Difference between revisions of "Tactile"

(Adding keyword.)
Line 25: Line 25:
 
{{#set:LOVE Version=0.10.x}}
 
{{#set:LOVE Version=0.10.x}}
 
{{#set:Description=A flexible and nice input library.}}
 
{{#set:Description=A flexible and nice input library.}}
 +
{{#set:Keyword=Input}}

Revision as of 11:08, 18 January 2017

Tactile is a flexible and straightforward input library for LÖVE to help you manage multiple input sources. Get the code on GitHub.

Control = {
  Horizontal = tactile.newControl()
    :addAxis(tactile.gamepadAxis(1, 'leftx'))
    :addButtonPair(tactile.keys 'left', tactile.keys 'right'),
  Fire = tactile.newControl()
    :addButton(tactile.gamepadButtons(1, 'a'))
    :addButton(tactile.keys 'x')
}

function love.update(dt)
  Control.Horizontal:update()
  Control.Fire:update()

  player.x = player.x + player.speed * Control.Horizontal() * dt
  if Control.Fire:isDown() then
    player:shoot()
  end
end