Difference between revisions of "socket"

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{{newin|[[0.5.0]]|050|type=module}}
 
{{newin|[[0.5.0]]|050|type=module}}
 
 
Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking.
 
Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking.
 
The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:
 
The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:
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{{#set:Description=Module for HTTP, TCP, and UDP networking.}}
 
{{#set:Description=Module for HTTP, TCP, and UDP networking.}}
 
{{#set:LOVE Version=0.5.0}}
 
{{#set:LOVE Version=0.5.0}}
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{{#set:Keyword=Networking}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|socket}}
 
{{i18n|socket}}

Revision as of 03:01, 27 March 2016

Available since LÖVE 0.5.0
This module is not supported in earlier versions.

Implements a luasocket module for TCP/UDP networking. The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:

require("socket")

or even better:

local socket = require("socket")

Note: Since lua 5.2 the latter method is preferred, as modules will no longer register theirselves in the global space, instead returning a table. So this method is recomended.

Note: When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only nonblocking operations if possible.

Reference Manual

For detailed usage, see the reference manual.

See Also


Other Languages