Difference between revisions of "love.graphics.translate"

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m (Add l.g.shear and l.g.origin to See Also)
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* [[love.graphics.rotate]]
 
* [[love.graphics.rotate]]
 
* [[love.graphics.scale]]
 
* [[love.graphics.scale]]
 +
* [[love.graphics.shear]]
 +
* [[love.graphics.origin]]
 
[[Category:Functions]]
 
[[Category:Functions]]
 
{{#set:Description=Translates the coordinate system in two dimensions.}}
 
{{#set:Description=Translates the coordinate system in two dimensions.}}

Revision as of 23:08, 18 January 2016

Translates the coordinate system in two dimensions.

When this function is called with two numbers, dx, and dy, all the following drawing operations take effect as if their x and y coordinates were x+dx and y+dy.

Scale and translate are not commutative operations, therefore, calling them in different orders will change the outcome.

This change lasts until love.draw() exits or else a love.graphics.pop reverts to a previous love.graphics.push.

Translating using whole numbers will prevent tearing/blurring of images and fonts draw after translating.

Function

Synopsis

love.graphics.translate( dx, dy )

Arguments

number dx
The translation relative to the x-axis.
number dy
The translation relative to the y-axis.

Returns

Nothing.

Examples

Translate down and to the right by 10 pixels. Remember, the translation is reset at the end of each love.draw.

function love.draw()
   love.graphics.translate(10, 10)
   love.graphics.print("Text", 5, 5)   -- will effectively render at 15x15
end

See Also


Other Languages