Difference between revisions of "Body:isDynamic"

m (1 revision: Importing from potato (again).)
m
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
+
{{oldin|[[0.8.0]]|080|type=method|text=It has been replaced by [[Body:getType]]}}
 
Get the dynamic status of the body.
 
Get the dynamic status of the body.
  
 
A static body has no mass and a constant position. It will not react to collisions. Often used for walls.
 
A static body has no mass and a constant position. It will not react to collisions. Often used for walls.
 
  
 
A dynamic body has mass and can move. It will react to collisions when the world is updated.
 
A dynamic body has mass and can move. It will react to collisions when the world is updated.
Line 16: Line 15:
 
=== Returns ===
 
=== Returns ===
 
{{param|boolean|status|The dynamic status of the body.}}
 
{{param|boolean|status|The dynamic status of the body.}}
 +
 
== See Also ==
 
== See Also ==
 
* [[parent::Body]]
 
* [[parent::Body]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Get the dynamic status of the body.
+
{{#set:Description=Get the dynamic status of the body.}}
}}
+
{{#set:Since=000}}
 +
 
 +
== Other Languages ==
 +
{{i18n|Body:isDynamic}}

Latest revision as of 03:39, 21 December 2015

Removed in LÖVE 0.8.0
It has been replaced by Body:getType.

Get the dynamic status of the body.

A static body has no mass and a constant position. It will not react to collisions. Often used for walls.

A dynamic body has mass and can move. It will react to collisions when the world is updated.

Function

Synopsis

status = Body:isDynamic( )

Arguments

None.

Returns

boolean status
The dynamic status of the body.

See Also


Other Languages