Difference between revisions of "MeshDrawMode"

(GeometryDrawMode -> MeshDrawMode)
m (Constants)
 
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== Constants ==
 
== Constants ==
 
;fan: The vertices create a "fan" shape with the first vertex acting as the hub point. Can be easily used to draw simple convex polygons.
 
;fan: The vertices create a "fan" shape with the first vertex acting as the hub point. Can be easily used to draw simple convex polygons.
;strip: The vertices create a series of connected triangles using vertices v1, v2, v3, then v3, v2, v4 (note the order), then v3, v4, v5 and so on.
+
;strip: The vertices create a series of connected triangles using vertices 1, 2, 3, then 3, 2, 4 (note the order), then 3, 4, 5, and so on.
 
;triangles: The vertices create unconnected triangles.
 
;triangles: The vertices create unconnected triangles.
 
;points: The vertices are drawn as unconnected points (see [[love.graphics.setPointSize]].)
 
;points: The vertices are drawn as unconnected points (see [[love.graphics.setPointSize]].)
 +
 
== Notes ==
 
== Notes ==
 
If the  Mesh has a custom [[Mesh:setVertexMap|vertex map]], then that will determine the order in which the vertices are interpreted by the draw mode.
 
If the  Mesh has a custom [[Mesh:setVertexMap|vertex map]], then that will determine the order in which the vertices are interpreted by the draw mode.

Latest revision as of 04:54, 2 April 2015

Available since LÖVE 0.9.0
This enum is not supported in earlier versions.


How a Mesh's vertices are used when drawing.

Constants

fan
The vertices create a "fan" shape with the first vertex acting as the hub point. Can be easily used to draw simple convex polygons.
strip
The vertices create a series of connected triangles using vertices 1, 2, 3, then 3, 2, 4 (note the order), then 3, 4, 5, and so on.
triangles
The vertices create unconnected triangles.
points
The vertices are drawn as unconnected points (see love.graphics.setPointSize.)

Notes

If the Mesh has a custom vertex map, then that will determine the order in which the vertices are interpreted by the draw mode.

The vertex map can also be used to make the draw mode reuse vertices, for example if the Mesh has 4 vertices and is using the "triangles" draw mode, the vertex map could be set to {1, 2, 3, 1, 3, 4} to draw 2 triangles using only 4 vertices, effectively drawing a quad using triangles.

geometry modes.png

See Also

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