Difference between revisions of "love.graphics.setStencil"

(change triangle to polygon)
m (Using an Image as a mask)
Line 65: Line 65:
 
love.graphics.polygon("fill", 400, 200, 486, 350, 314, 350)
 
love.graphics.polygon("fill", 400, 200, 486, 350, 314, 350)
 
</source>
 
</source>
=== Using an Image as a mask ===
+
=== Using an Image as a stencil mask ===
 
<source lang="lua">
 
<source lang="lua">
 
-- a black/white mask image: black pixels will mask, white pixels will pass.
 
-- a black/white mask image: black pixels will mask, white pixels will pass.
 
local mask = love.graphics.newImage("mymask.png")
 
local mask = love.graphics.newImage("mymask.png")
  
local mask_effect = love.graphics.newPixelEffect [[
+
local mask_effect = love.graphics.newShader[[
   vec4 effect ( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ) {
+
   vec4 effect (vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) {
      // a discarded fragment will fail the stencil test.
+
       if (Texel(texture, texture_coords).rgb == vec3(0.0)) {
       if (Texel(texture, texture_coords).rgb == vec3(0.0))
+
        // a discarded pixel won't be applied as the stencil.
 
         discard;
 
         discard;
 +
      }
 
       return vec4(1.0);
 
       return vec4(1.0);
 
   }
 
   }
 
]]
 
]]
  
myStencilFunction = function ()
+
function myStencilFunction()
   love.graphics.setPixelEffect(mask_effect)
+
   love.graphics.setShader(mask_effect)
 
   love.graphics.draw(mask, 0, 0)
 
   love.graphics.draw(mask, 0, 0)
   love.graphics.setPixelEffect()
+
   love.graphics.setShader()
 
end
 
end
  
 
love.graphics.setStencil(myStencilFunction)
 
love.graphics.setStencil(myStencilFunction)
 
love.graphics.rectangle("fill", 0, 0, 256, 256)
 
love.graphics.rectangle("fill", 0, 0, 256, 256)
 +
love.graphics.setStencil()
 
</source>
 
</source>
 +
 
== See Also ==
 
== See Also ==
 
* [[parent::love.graphics]]
 
* [[parent::love.graphics]]

Revision as of 03:54, 10 March 2015

Available since LÖVE 0.8.0
This function is not supported in earlier versions.

Defines or releases a stencil for the drawing operations.

The passed function draws to the stencil instead of the screen, creating an image with transparent and opaque pixels. While active, it is used to test where pixels will be drawn or discarded. Image contents do not directly affect the stencil, but see below for a workaround.

Calling the function without arguments releases the active stencil.

Function

Synopsis

love.graphics.setStencil( stencilFunction )

Arguments

function stencilFunction
Function that draws the stencil.

Returns

Nothing.

Function

Synopsis

love.graphics.setStencil( )

Arguments

None.

Returns

Nothing.

Notes

Releases the active stencil.

Examples

Drawing circles masked by a rectangle

myStencilFunction = function()
   love.graphics.rectangle("fill", 225, 200, 350, 300)
end

love.graphics.setStencil(myStencilFunction)

love.graphics.setColor(255, 0, 0, 120)
love.graphics.circle("fill", 300, 300, 150, 50)
love.graphics.setColor(0, 255, 0, 120)
love.graphics.circle("fill", 500, 300, 150, 50)
love.graphics.setColor(0, 0, 255, 120)
love.graphics.circle("fill", 400, 400, 150, 50)

Drawing a circle with a hole

myStencilFunction = function()
   love.graphics.circle("fill", 400, 300, 50)
end

love.graphics.setInvertedStencil(myStencilFunction)
love.graphics.circle("fill", 400, 300, 150)

Drawing two masked triangles with different colors

myStencilFunction = function()
   love.graphics.circle("fill", 400, 300, 60, 25)
end

love.graphics.setStencil(myStencilFunction)
love.graphics.setColor(155, 0, 128)
love.graphics.polygon("fill", 400, 200, 486, 350, 314, 350)


love.graphics.setInvertedStencil(myStencilFunction)
love.graphics.setColor(144, 214, 128)
love.graphics.polygon("fill", 400, 200, 486, 350, 314, 350)

Using an Image as a stencil mask

-- a black/white mask image: black pixels will mask, white pixels will pass.
local mask = love.graphics.newImage("mymask.png")

local mask_effect = love.graphics.newShader[[
   vec4 effect (vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) {
      if (Texel(texture, texture_coords).rgb == vec3(0.0)) {
         // a discarded pixel won't be applied as the stencil.
         discard;
      }
      return vec4(1.0);
   }
]]

function myStencilFunction()
   love.graphics.setShader(mask_effect)
   love.graphics.draw(mask, 0, 0)
   love.graphics.setShader()
end

love.graphics.setStencil(myStencilFunction)
love.graphics.rectangle("fill", 0, 0, 256, 256)
love.graphics.setStencil()

See Also


Other Languages