Difference between revisions of "love.joystick.loadGamepadMappings"

(Created page)
 
m
Line 2: Line 2:
 
Loads a gamepad mappings string or file created with [[love.joystick.saveGamepadMappings]].
 
Loads a gamepad mappings string or file created with [[love.joystick.saveGamepadMappings]].
  
It also recognizes any SDL gamecontroller mapping string, such as those created with Steam's Big Picture controller configure interface, or this [https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt nice database].
+
It also recognizes any SDL gamecontroller mapping string, such as those created with Steam's Big Picture controller configure interface, or this [https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt nice database].
 
== Function ==
 
== Function ==
 
Loads a gamepad mappings string from a file.
 
Loads a gamepad mappings string from a file.

Revision as of 05:57, 3 March 2015

Available since LÖVE 0.9.2
This function is not supported in earlier versions.

Loads a gamepad mappings string or file created with love.joystick.saveGamepadMappings.

It also recognizes any SDL gamecontroller mapping string, such as those created with Steam's Big Picture controller configure interface, or this nice database.

Function

Loads a gamepad mappings string from a file.

Synopsis

love.joystick.loadGamepadMappings( filename )

Arguments

string filename
The filename to load the mappings string from.

Returns

Nothing.

Function

Loads a gamepad mappings string directly.

Synopsis

love.joystick.loadGamepadMappings( mappings )

Arguments

string mappings
The mappings string to load.

Returns

Nothing.

See Also

Other Languages