Difference between revisions of "Shape:setSensor"

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Revision as of 16:18, 14 February 2010

Sets whether this shape should act as a sensor. Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a a certain point).

Function

Synopsis

Shape:setSensor( sensor )

Arguments

boolean sensor
True for sensor, false otherwise.

Returns

Nothing.

See Also