Difference between revisions of "Shape:setSensor"

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{{oldin|[[0.8.0]]|080|type=function}}
 
Sets whether this shape should act as a sensor.
 
Sets whether this shape should act as a sensor.
Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a a certain point).
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Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a certain point).
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
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* [[parent::Shape]]
 
* [[parent::Shape]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Sets whether this shape should act as a sensor.
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{{#set:Description=Sets whether this shape should act as a sensor.}}
}}
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{{#set:Since=000}}
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== Other Languages ==
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{{i18n|Shape:setSensor}}

Latest revision as of 17:52, 29 May 2013

Removed in LÖVE 0.8.0
This function is not supported in that and later versions.

Sets whether this shape should act as a sensor. Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a certain point).

Function

Synopsis

Shape:setSensor( sensor )

Arguments

boolean sensor
True for sensor, false otherwise.

Returns

Nothing.

See Also


Other Languages