Difference between revisions of "Quad:setViewport"

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Revision as of 16:17, 14 February 2010

Sets the texture coordinates according to a viewport.

Function

Synopsis

Quad:setViewport( x, y, w, h )

Arguments

number x
The top-left corner along the x-axis.
number y
The top-right corner along the y-axis.
number w
The width of the viewport.
number h
The height of the viewport.

Returns

Nothing.

See Also