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Re: Issue with love.keyboard.isScancodeDown

Posted: Tue Sep 06, 2016 7:32 am
by Fenrir
slime wrote:This page has a little inline test you can use to see if keyboard ghosting is the problem: https://www.microsoft.com/appliedscienc ... ained.mspx
Yep it's definitely an issue with my keyboard, same behavior with this test application, thanks for pointing it!
raidho36 wrote:The to-go solution that avoids all possible problems with input, literally every single one of them, is having input customizable.
Well actually it's while I was implementing it that I noticed this problem, so yep a solution for someone experiencing this issue too is clearly to map his inputs differently, and anyway someone using the KP keys to move the character won't use shift to run (as the mouse is needed too), it will probably be mapped to another KP key.

Re: Issue with love.keyboard.isScancodeDown

Posted: Tue Sep 06, 2016 8:20 am
by raidho36
Also note that some people nowdays buy keyboards without numpad. The madmen.

Re: Issue with love.keyboard.isScancodeDown

Posted: Tue Sep 06, 2016 11:41 pm
by Jasoco
Yeah, not everyone has a numpad. Actually, even when I had one I never used it. And most laptops don't have them either. Customization of key inputs is king.