Tidal 0.10.2: Tiled map loader
Posted: Sun Jan 19, 2014 6:58 am
Tidal supports loading Tiled maps (tmx files). Originally a fork of Advanced Tiled Loader, the code has been mostly rewritten. Current library is compatible with Tiled 0.10.0.
Repository
I've been working on this for a couple of months now. This is a fork of Kadoba's libary. Unfortunately, I have not finished the documentation, and I'm pretty burned out from working on this. Nevertheless, it is stable as far as I can tell. There are numerous little changes so you'll have to watch out. Enjoy!
New features from the readme:
Chunk loading for cooperative multitasking
Much faster loading
Image layer support
Terrain support
Staggered map support
Extendable class system
Some changes/fixes from the top of my head:
fixed object drawing
fixed tile orientation and placement
removed saving
misc bugfixes
Demo:
https://docs.google.com/file/d/0B-RXoT7 ... llclk/edit
Repository:
https://github.com/markandgo/Advanced-Tiled-Loader
EDIT: The limitation on draw order still applies because of spritebatches. If one uses multiple tilesets per layer, there is no guarantee that a tile from one tileset will be drawn before a tile from another tileset. The workaround is to combine the tilesets into one image.
Repository
New features from the readme:
Chunk loading for cooperative multitasking
Much faster loading
Image layer support
Terrain support
Staggered map support
Extendable class system
Some changes/fixes from the top of my head:
fixed object drawing
fixed tile orientation and placement
removed saving
misc bugfixes
Demo:
https://docs.google.com/file/d/0B-RXoT7 ... llclk/edit
Repository:
https://github.com/markandgo/Advanced-Tiled-Loader
EDIT: The limitation on draw order still applies because of spritebatches. If one uses multiple tilesets per layer, there is no guarantee that a tile from one tileset will be drawn before a tile from another tileset. The workaround is to combine the tilesets into one image.