Löve and the devIL

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farvardin
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Löve and the devIL

Post by farvardin »

It seems with devIL 1.7.5 you can no longer compile löve :
opengl/love_opengl.cpp: In function ‘void love_opengl::screenshot(const char*)’:
opengl/love_opengl.cpp:1601: erreur: ‘ILvoid’ was not declared in this scope
opengl/love_opengl.cpp:1601: erreur: expected primary-expression before ‘)’ token
make[2]: *** [opengl/love_opengl.o] Erreur 1
Löve is not working well with the devIL!
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bmelts
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Re: Löve and the devIL

Post by bmelts »

I ran into this problem as well.

I tried changing all instances of ILvoid to void. It removed the errors and didn't cause any further compiler issues, but I've yet to see if it will wreak havoc on LÖVE itself or not. My gut says no, but I can't verify it.
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bartbes
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Re: Löve and the devIL

Post by bartbes »

Well, I thought rude was talking about stopping to use DevIL, if that is really true that shouldn't be a problem.
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rude
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Re: Löve and the devIL

Post by rude »

We did talk about that, but it seems that DevIL is back in active development.
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rasjani
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Re: Löve and the devIL

Post by rasjani »

There was issue compiling DevIL with gcc 4.2 so they (devil devs) made patches and removed ILvoid datatype .. http://love2d.org/forum/viewtopic.php?f=4&t=394#p3894 =)
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qubodup
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Re: Löve and the devIL

Post by qubodup »

I recently updated DevIL on my arch linux and now I can compile and run love! :ultrahappy: :ultrahappy: :ultrahappy:

PS: It feels *so* good to makepkg LOVE! :neko:
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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