this is just a UI library made by me its used in my wastelands of death game, david(he is my partner in the project ) told me that it was a pretty good UI so i decided to release it for the people
download: http://geggames.com/RadUI.ZIP
license: http://opensource.org/licenses/zlib-license.php
the popup text/hint window
documentation in the zip
this is made for newbies and people who dont like advanced things, people who like simple things
and of course you can modify any of the code
also to use em:
hint thingy: popupText_spawn(titleText,insideText,buttonText)
popup message: nf_use(x,y,text,r,g,b,time)
x
the x cordinate
y
the y cordinate
text
the text its going to show
r
the red color
g
the green color
b
the blue color
time
the amount of time its going to be shown
and when i say rad i mean radioactive/radiation not rapid application development
RAD (G)UI v1.2 library
RAD (G)UI v1.2 library
Last edited by jjmafiae on Sat Jul 06, 2013 10:33 pm, edited 10 times in total.
- NightKawata
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Re: RAD (G)UI v1 library
No examples of use besides the lua files? (No screenshots either?)
Not flexible at all for new projects unless you modify it?
No reason to use it over LoveFrames or Quickie? No thanks, I'll pass.
It's also not very rad.
Not flexible at all for new projects unless you modify it?
No reason to use it over LoveFrames or Quickie? No thanks, I'll pass.
It's also not very rad.
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
Re: RAD (G)UI v1 library
yeah i should have worked some more on it, but you are still free to modify it all you wantNightKawata wrote:No examples of use besides the lua files? (No screenshots either?)
Not flexible at all for new projects unless you modify it?
No reason to use it over LoveFrames or Quickie? No thanks, I'll pass.
It's also not very rad.
Re: RAD (G)UI v1 library
rad = radioactive!NightKawata wrote:No examples of use besides the lua files? (No screenshots either?)
Not flexible at all for new projects unless you modify it?
No reason to use it over LoveFrames or Quickie? No thanks, I'll pass.
It's also not very rad.
- NightKawata
- Party member
- Posts: 294
- Joined: Tue Jan 01, 2013 9:18 pm
- Location: Cyberspace, Room 6502
- Contact:
Re: RAD (G)UI v1 library
Do you know what an edit button is?
I'm just asking.
I'm just asking.
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
Re: RAD (G)UI v1 library
why should i use a edit button?NightKawata wrote:Do you know what an edit button is?
I'm just asking.
Re: RAD (G)UI v1.1 library
Because you shouldn't double post. If you have more things to say, edit your post, or ask yourself before posting "Do I have anything else to say?".
Re: RAD (G)UI v1.1 library
removed
Last edited by unek on Fri Nov 01, 2013 8:22 am, edited 1 time in total.
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Re: RAD (G)UI v1.1 library
Off topic: After years of being on various forums i've developed a habit to not double post, But i've never know why exactly there's rules against it.. What's the harm of double posting?
On topic: What NightKawata said.
On topic: What NightKawata said.
Re: RAD (G)UI v1.1 library
What happened to the Löve? A bit of hostility in this thread, of course its totally normal to criticize/review/tell your opinion, but it matters even more how you deliver it....
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